const std = @import("../std.zig"); const builtin = @import("builtin"); const Lock = std.event.Lock; const testing = std.testing; const Allocator = std.mem.Allocator; /// ReturnType must be `void` or `E!void` /// TODO This API was created back with the old design of async/await, when calling any /// async function required an allocator. There is an ongoing experiment to transition /// all uses of this API to the simpler and more resource-aware `std.event.Batch` API. /// If the transition goes well, all usages of `Group` will be gone, and this API /// will be deleted. pub fn Group(comptime ReturnType: type) type { return struct { frame_stack: Stack, alloc_stack: AllocStack, lock: Lock, allocator: *Allocator, const Self = @This(); const Error = switch (@typeInfo(ReturnType)) { .ErrorUnion => |payload| payload.error_set, else => void, }; const Stack = std.atomic.Stack(anyframe->ReturnType); const AllocStack = std.atomic.Stack(Node); pub const Node = struct { bytes: []const u8 = &[0]u8{}, handle: anyframe->ReturnType, }; pub fn init(allocator: *Allocator) Self { return Self{ .frame_stack = Stack.init(), .alloc_stack = AllocStack.init(), .lock = Lock.init(), .allocator = allocator, }; } /// Add a frame to the group. Thread-safe. pub fn add(self: *Self, handle: anyframe->ReturnType) (error{OutOfMemory}!void) { const node = try self.allocator.create(AllocStack.Node); node.* = AllocStack.Node{ .next = undefined, .data = Node{ .handle = handle, }, }; self.alloc_stack.push(node); } /// Add a node to the group. Thread-safe. Cannot fail. /// `node.data` should be the frame handle to add to the group. /// The node's memory should be in the function frame of /// the handle that is in the node, or somewhere guaranteed to live /// at least as long. pub fn addNode(self: *Self, node: *Stack.Node) void { self.frame_stack.push(node); } /// This is equivalent to adding a frame to the group but the memory of its frame is /// allocated by the group and freed by `wait`. /// `func` must be async and have return type `ReturnType`. /// Thread-safe. pub fn call(self: *Self, comptime func: var, args: var) error{OutOfMemory}!void { var frame = try self.allocator.create(@TypeOf(@call(.{ .modifier = .async_kw }, func, args))); errdefer self.allocator.destroy(frame); const node = try self.allocator.create(AllocStack.Node); errdefer self.allocator.destroy(node); node.* = AllocStack.Node{ .next = undefined, .data = Node{ .handle = frame, .bytes = std.mem.asBytes(frame), }, }; frame.* = @call(.{ .modifier = .async_kw }, func, args); self.alloc_stack.push(node); } /// Wait for all the calls and promises of the group to complete. /// Thread-safe. /// Safe to call any number of times. pub fn wait(self: *Self) callconv(.Async) ReturnType { const held = self.lock.acquire(); defer held.release(); var result: ReturnType = {}; while (self.frame_stack.pop()) |node| { if (Error == void) { await node.data; } else { (await node.data) catch |err| { result = err; }; } } while (self.alloc_stack.pop()) |node| { const handle = node.data.handle; if (Error == void) { await handle; } else { (await handle) catch |err| { result = err; }; } self.allocator.free(node.data.bytes); self.allocator.destroy(node); } return result; } }; } test "std.event.Group" { // https://github.com/ziglang/zig/issues/1908 if (builtin.single_threaded) return error.SkipZigTest; if (!std.io.is_async) return error.SkipZigTest; // TODO this file has bit-rotted. repair it if (true) return error.SkipZigTest; const handle = async testGroup(std.heap.page_allocator); } fn testGroup(allocator: *Allocator) callconv(.Async) void { var count: usize = 0; var group = Group(void).init(allocator); var sleep_a_little_frame = async sleepALittle(&count); group.add(&sleep_a_little_frame) catch @panic("memory"); var increase_by_ten_frame = async increaseByTen(&count); group.add(&increase_by_ten_frame) catch @panic("memory"); group.wait(); testing.expect(count == 11); var another = Group(anyerror!void).init(allocator); var something_else_frame = async somethingElse(); another.add(&something_else_frame) catch @panic("memory"); var something_that_fails_frame = async doSomethingThatFails(); another.add(&something_that_fails_frame) catch @panic("memory"); testing.expectError(error.ItBroke, another.wait()); } fn sleepALittle(count: *usize) callconv(.Async) void { std.time.sleep(1 * std.time.ns_per_ms); _ = @atomicRmw(usize, count, .Add, 1, .SeqCst); } fn increaseByTen(count: *usize) callconv(.Async) void { var i: usize = 0; while (i < 10) : (i += 1) { _ = @atomicRmw(usize, count, .Add, 1, .SeqCst); } } fn doSomethingThatFails() callconv(.Async) anyerror!void {} fn somethingElse() callconv(.Async) anyerror!void { return error.ItBroke; }