const assert = @import("std").debug.assert; test "enumType" { const foo1 = Foo.One {13}; const foo2 = Foo.Two { Point { .x = 1234, .y = 5678, }}; const bar = Bar.B; assert(bar == Bar.B); assert(@memberCount(Foo) == 3); assert(@memberCount(Bar) == 4); const expected_foo_size = 16 + @sizeOf(usize); assert(@sizeOf(Foo) == expected_foo_size); assert(@sizeOf(Bar) == 1); } test "enumAsReturnValue" { switch (returnAnInt(13)) { Foo.One => |value| assert(value == 13), else => @unreachable(), } } const Point = struct { x: u64, y: u64, }; const Foo = enum { One: i32, Two: Point, Three: void, }; const Bar = enum { A, B, C, D, }; fn returnAnInt(x: i32) -> Foo { Foo.One { x } } test "constantEnumWithPayload" { var empty = AnEnumWithPayload.Empty; var full = AnEnumWithPayload.Full {13}; shouldBeEmpty(empty); shouldBeNotEmpty(full); } fn shouldBeEmpty(x: &const AnEnumWithPayload) { switch (*x) { AnEnumWithPayload.Empty => {}, else => @unreachable(), } } fn shouldBeNotEmpty(x: &const AnEnumWithPayload) { switch (*x) { AnEnumWithPayload.Empty => @unreachable(), else => {}, } } const AnEnumWithPayload = enum { Empty, Full: i32, }; const Number = enum { Zero, One, Two, Three, Four, }; test "enumToInt" { shouldEqual(Number.Zero, 0); shouldEqual(Number.One, 1); shouldEqual(Number.Two, 2); shouldEqual(Number.Three, 3); shouldEqual(Number.Four, 4); } fn shouldEqual(n: Number, expected: usize) { assert(usize(n) == expected); } test "intToEnum" { testIntToEnumEval(3); } fn testIntToEnumEval(x: i32) { assert(IntToEnumNumber(x) == IntToEnumNumber.Three); } const IntToEnumNumber = enum { Zero, One, Two, Three, Four, };