(***********************************************************************) (* *) (* Objective Caml *) (* *) (* Damien Doligez, projet Para, INRIA Rocquencourt *) (* *) (* Copyright 1996 Institut National de Recherche en Informatique et *) (* en Automatique. All rights reserved. This file is distributed *) (* under the terms of the GNU Library General Public License, with *) (* the special exception on linking described in file ../LICENSE. *) (* *) (***********************************************************************) (* $Id$ *) (** Pseudo-random number generator (PRNG). *) val init : int -> unit (** Initialize the generator, using the argument as a seed. The same seed will always yield the same sequence of numbers. *) val full_init : int array -> unit (** Same as {!Random.init} but takes more data as seed. *) val self_init : unit -> unit (** Initialize the generator with a more-or-less random seed chosen in a system-dependent way. *) val bits : unit -> int (** Return 30 random bits in a nonnegative integer. *) val int : int -> int (** [Random.int bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be more than 0 and less than 2{^30}. *) val float : float -> float (** [Random.float bound] returns a random floating-point number between 0 (inclusive) and [bound] (exclusive). If [bound] is negative, the result is negative. If [bound] is 0, the result is 0. *) val bool : unit -> bool (** [Random.bool ()] returns [true] or [false] with probability 0.5 each. *) type state (** Values of this type are used to store the current state of the generator. *) val get_state : unit -> state (** Returns the current state of the generator. This is useful for checkpointing computations that use the PRNG. *) val set_state : state -> unit (** Resets the state of the generator to some previous state returned by {!Random.get_state}. *)