(***********************************************************************) (* *) (* Objective Caml *) (* *) (* Damien Doligez, projet Para, INRIA Rocquencourt *) (* *) (* Copyright 1996 Institut National de Recherche en Informatique et *) (* en Automatique. All rights reserved. This file is distributed *) (* under the terms of the GNU Library General Public License, with *) (* the special exception on linking described in file ../LICENSE. *) (* *) (***********************************************************************) (* $Id$ *) (** Pseudo-random number generators (PRNG). *) (** {6 Basic functions} *) val init : int -> unit (** Initialize the generator, using the argument as a seed. The same seed will always yield the same sequence of numbers. *) val full_init : int array -> unit (** Same as {!Random.init} but takes more data as seed. *) val self_init : unit -> unit (** Initialize the generator with a more-or-less random seed chosen in a system-dependent way. *) val bits : unit -> int (** Return 30 random bits in a nonnegative integer. @before 3.12.0 used a different algorithm (affects all the following functions) *) val int : int -> int (** [Random.int bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0 and less than 2{^30}. *) val int32 : Int32.t -> Int32.t;; (** [Random.int32 bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. *) val nativeint : Nativeint.t -> Nativeint.t;; (** [Random.nativeint bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. *) val int64 : Int64.t -> Int64.t;; (** [Random.int64 bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. *) val float : float -> float (** [Random.float bound] returns a random floating-point number between 0 (inclusive) and [bound] (exclusive). If [bound] is negative, the result is negative or zero. If [bound] is 0, the result is 0. *) val bool : unit -> bool (** [Random.bool ()] returns [true] or [false] with probability 0.5 each. *) (** {6 Advanced functions} *) (** The functions from module [State] manipulate the current state of the random generator explicitely. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program. *) module State : sig type t (** The type of PRNG states. *) val make : int array -> t (** Create a new state and initialize it with the given seed. *) val make_self_init : unit -> t (** Create a new state and initialize it with a system-dependent low-entropy seed. *) val copy : t -> t (** Return a copy of the given state. *) val bits : t -> int val int : t -> int -> int val int32 : t -> Int32.t -> Int32.t val nativeint : t -> Nativeint.t -> Nativeint.t val int64 : t -> Int64.t -> Int64.t val float : t -> float -> float val bool : t -> bool (** These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one. *) end;; val get_state : unit -> State.t (** Return the current state of the generator used by the basic functions. *) val set_state : State.t -> unit (** Set the state of the generator used by the basic functions. *)