(*************************************************************************) (* *) (* Objective Caml LablTk library *) (* *) (* Pierre Weis, projet Cristal, INRIA Rocquencourt *) (* Jacques Garrigue, Kyoto University RIMS *) (* *) (* Copyright 2002 Institut National de Recherche en Informatique et *) (* en Automatique and Kyoto University. All rights reserved. *) (* This file is distributed under the terms of the GNU Library *) (* General Public License, with the special exception on linking *) (* described in file ../../../LICENSE. *) (* *) (*************************************************************************) (* $Id$ *) open Tk;; let découpe_image img nx ny = let l = Imagephoto.width img and h = Imagephoto.height img in let tx = l / nx and ty = h / ny in let pièces = ref [] in for x = 0 to nx - 1 do for y = 0 to ny - 1 do let pièce = Imagephoto.create ~width:tx ~height:ty () in Imagephoto.copy ~src:img ~src_area:(x * tx, y * ty, (x + 1) * tx, (y + 1) * ty) pièce; pièces := pièce :: !pièces done done; (tx, ty, List.tl !pièces);; let remplir_taquin c nx ny tx ty pièces = let trou_x = ref (nx - 1) and trou_y = ref (ny - 1) in let trou = Canvas.create_rectangle ~x1:(!trou_x * tx) ~y1:(!trou_y * ty) ~x2:tx ~y2:ty c in let taquin = Array.make_matrix nx ny trou in let p = ref pièces in for x = 0 to nx - 1 do for y = 0 to ny - 1 do match !p with | [] -> () | pièce :: reste -> taquin.(x).(y) <- Canvas.create_image ~x:(x * tx) ~y:(y * ty) ~image:pièce ~anchor:`Nw ~tags:["pièce"] c; p := reste done done; let déplacer x y = let pièce = taquin.(x).(y) in Canvas.coords_set c pièce ~xys:[!trou_x * tx, !trou_y * ty]; Canvas.coords_set c trou ~xys:[x * tx, y * ty; tx, ty]; taquin.(!trou_x).(!trou_y) <- pièce; taquin.(x).(y) <- trou; trou_x := x; trou_y := y in let jouer ei = let x = ei.ev_MouseX / tx and y = ei.ev_MouseY / ty in if x = !trou_x && (y = !trou_y - 1 || y = !trou_y + 1) || y = !trou_y && (x = !trou_x - 1 || x = !trou_x + 1) then déplacer x y in Canvas.bind ~events:[`ButtonPress] ~fields:[`MouseX; `MouseY] ~action:jouer c (`Tag "pièce");; let rec permutation = function | [] -> [] | l -> let n = Random.int (List.length l) in let (élément, reste) = partage l n in élément :: permutation reste and partage l n = match l with | [] -> failwith "partage" | tête :: reste -> if n = 0 then (tête, reste) else let (élément, reste') = partage reste (n - 1) in (élément, tête :: reste');; let create_filled_text parent lines = let lnum = List.length lines and lwidth = List.fold_right (fun line max -> let l = String.length line in if l > max then l else max) lines 1 in let txtw = Text.create ~width:lwidth ~height:lnum parent in List.iter (fun line -> Text.insert ~index:(`End, []) ~text:line txtw; Text.insert ~index:(`End, []) ~text:"\n" txtw) lines; txtw;; let give_help parent lines () = let help_window = Toplevel.create parent in Wm.title_set help_window "Help"; let help_frame = Frame.create help_window in let help_txtw = create_filled_text help_frame lines in let quit_help () = destroy help_window in let ok_button = Button.create ~text:"Ok" ~command:quit_help help_frame in pack ~side:`Bottom [help_txtw]; pack ~side:`Bottom [ok_button ]; pack [help_frame];; let taquin nom_fichier nx ny = let fp = openTk () in Wm.title_set fp "Taquin"; let img = Imagephoto.create ~file:nom_fichier () in let c = Canvas.create ~background:`Black ~width:(Imagephoto.width img) ~height:(Imagephoto.height img) fp in let (tx, ty, pièces) = découpe_image img nx ny in remplir_taquin c nx ny tx ty (permutation pièces); pack [c]; let quit = Button.create ~text:"Quit" ~command:closeTk fp in let help_lines = ["Pour jouer, cliquer sur une des pièces"; "entourant le trou"; ""; "To play, click on a part around the hole"] in let help = Button.create ~text:"Help" ~command:(give_help fp help_lines) fp in pack ~side:`Left ~fill:`X [quit] ; pack ~side:`Left ~fill:`X [help] ; mainLoop ();; if !Sys.interactive then () else begin taquin "Lambda2.back.gif" 4 4; exit 0 end;;