{ "HEAD_FOR_PLANET" = { ENTER = (setCourseToPlanet, "setDesiredRangeTo: 50000.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.8", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_PLANET"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN"); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist"); "TARGET_FOUND" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); "ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", deployEscorts, groupAttackTarget); EXIT = (); UPDATE = (scanForOffenders, "pauseAI: 10.0"); RESTARTED = ("setStateTo: INBOUND_LOOT"); }; "GO_TO_WAYPOINT_PLANET" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.8", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET"); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: INBOUND_LOOT"); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); "ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", deployEscorts, groupAttackTarget); EXIT = (); UPDATE = (); RESTARTED = ("setStateTo: INBOUND_LOOT"); }; "HEAD_FOR_SUN" = { ENTER = (setSunSkimStartCoordinates); "WAIT_FOR_SUN" = ("pauseAI: 10.0", setSunSkimStartCoordinates); "APPROACH_COORDINATES" = (setDestinationFromCoordinates, "setDesiredRangeTo: 25000", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.80", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_SUN"); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); "TARGET_FOUND" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); "ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", deployEscorts, groupAttackTarget); EXIT = (); UPDATE = (scanForOffenders, "pauseAI: 10.0"); RESTARTED = ("setStateTo: OUTBOUND_LOOT"); }; "GO_TO_WAYPOINT_SUN" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 0.8", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN"); "ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, deployEscorts, groupAttackTarget); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); "OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", deployEscorts, groupAttackTarget); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); EXIT = (); UPDATE = (); RESTARTED = ("setStateTo: OUTBOUND_LOOT"); }; "OUTBOUND_LOOT" = { "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); ENTER = ("setSpeedTo: 0.0", performIdle); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); "TARGET_FOUND" = (setTargetToFoundTarget, "setAITo: collectLootAI.plist"); "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_SUN"); UPDATE = (scanForLoot, "pauseAI: 10.0"); }; "INBOUND_LOOT" = { "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget); ENTER = ("setSpeedTo: 0.0", performIdle); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: INBOUND_LOOT"); "TARGET_FOUND" = (setTargetToFoundTarget, "setAITo: collectLootAI.plist"); "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET"); UPDATE = (scanForLoot, "pauseAI: 10.0"); }; GLOBAL = {ENTER = ("setStateTo: HEAD_FOR_SUN"); EXIT = (); UPDATE = (); }; }