#import "icosmesh.h" @interface JAVertexSet: NSObject { @private NSMutableDictionary *_indices; NSMutableArray *_vertices; } - (NSUInteger) indexForVertex:(Vertex)vertex; - (Vertex) vertexAtIndex:(NSUInteger)index; @property (readonly) NSUInteger count; - (NSArray *) positionArray; // Array of 3 * count numbers representing vertex positions - (NSArray *) texCoordArray; // Array of 2 * count numbers representing texture coordinates @end