/* oolite-tutorialFighterAI.js AI for the tutorial simulated combat Oolite Copyright © 2004-2013 Giles C Williams and contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ "use strict"; this.name = "Oolite Tutorial Fighter AI"; this.aiStarted = function() { var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship); ai.setCommunicationsRole("_tutorial"); ai.setPriorities([ /* Fight */ { condition: ai.conditionInCombat, configuration: ai.configurationAcquireCombatTarget, behaviour: ai.behaviourDestroyCurrentTarget, reconsider: 30 // makes missiles more distracting }, /* Stop following me! */ { condition: ai.conditionPlayerNearby, configuration: ai.configurationAcquirePlayerAsTarget, behaviour: ai.behaviourDestroyCurrentTarget, reconsider: 5 }, /* Chase Player */ { configuration: function() { this.ship.destination = player.ship.position; this.ship.desiredSpeed = 300; }, behaviour: ai.behaviourApproachDestination, reconsider: 5 } ],3+Math.random()+Math.random()); }