#import "icosmesh.h" @class JAVertexSet, JAIcosTriangle; @interface JAIcosMesh: NSObject { @private JAVertexSet *_vertexSet; NSMutableArray *_indices; NSUInteger _maxIndex; } // Vertex set may optionally be specified, so one can be shared between multiple meshes. + (id) meshWithVertexSet:(JAVertexSet *)vertexSet; - (id) initWithVertexSet:(JAVertexSet *)vertexSet; @property (readonly) JAVertexSet *vertexSet; @property (readonly) NSUInteger faceCount; @property (readonly) NSUInteger maxIndex; - (void) addTriangle:(JAIcosTriangle *)triangle; - (void) addTriangles:(NSArray *)triangles; - (NSArray *) indexArray; // NSArray of faceCount * 3 NSNumbers, being indices into vertexSet. @end