/* verifyOXP.plist Various things used internally by the OXP verifier. */ { stages = ( "OOCheckRequiresPListVerifierStage", "OOCheckDemoShipsPListVerifierStage", "OOCheckEquipmentPListVerifierStage", "OOTextureVerifierStage", "OOCheckShipDataPListVerifierStage" ); excludeStages = ( /* Add stages here to stop them from being used. For instance, to skip the texture verification, create a verifyOXP.plist file in your AddOns folder with the following content: { excludeStages = ( "OOTextureVerifierStage" ); } */ ); logControlOverride = { // Note: only yes and no here, no inherit or $metaclass dataCache.rebuild.pathsChanged = "no"; verifyOXP = "yes"; verifyOXP.stage = "yes"; verifyOXP.verbose = "no"; }; logShowMessageClassOverride = "no"; knownRootDirectories = ( // Folder names that are meaningful inside an OXP (or Resources) "AIs", "Config", "Images", "Models", "Music", "Schemata", "Scripts", "Shaders", "Sounds", "Textures" ); knownFiles = { // Files the game uses directly. "Config" = ( "autoAImap.plist", "characters.plist", "commodities.plist", "customsounds.plist", "demoships.plist", "descriptions.plist", "equipment.plist", "hud.plist", "illegal_goods.plist", "keyconfig.plist", "material-defaults.plist", "missiontext.plist", "nebulatextures.plist", "planetinfo.plist", "requires.plist", "script.plist", "script.js", "shipdata.plist", "shipyard.plist", "speech_pronunciation_guide.plist", "startextures.plist", "world-scripts.plist" ); "Sounds" = ( "afterburner1.ogg", "witchabort.ogg", "warning.ogg", "trumblesqueal.ogg", "trumble.ogg", "sell.ogg", "hit.ogg", "guiclick.ogg", "ecm.ogg", "buy.ogg", "breakpattern.ogg", "boop.ogg", "bigbang.ogg", "beep.ogg", "afterburner2.ogg", "scoop.ogg", "missile.ogg", "laserhits.ogg", "laser.ogg", "hullbang.ogg" ); "Music" = ( "BlueDanube.ogg", "OoliteTheme.ogg" ); "Textures" = ( "blur256.png", "asciitext.png", "trumblekit.png" // star64.png and galaxy256.png fall into this category, but they're going to be replaced. ); }; junkFiles = ( // Files generated by operating systems and tools which can be ignored. ".DS_Store", "Thumbs.db", "zipinfo.txt" ); skipDirectories = ( // Directories to silently skip (version control systems make these). ".svn", "CVS" ); readMeNames = { stems = ( "readme", "read me", "read_me", "read me now", "read me first", "readme!", "read me!", "read_me!", "read me now!", "read me first!" ); extensions = ( "", ".txt", ".html", ".htm", ".rtf", ".doc" ); }; requiresPListSupportedKeys = ( "version", "max_version" ); debugGraphvizTempate = { /* Bits needed to generate graphviz code describing verifier stage dependency relationships. This is generated (and written to the current working directory) if the preference "oxp-verifier-dump-debug-graphviz" is set to YES. */ preamble = "// OXPVerifier stage dependencies:\n\ndigraph stagedeps\n{\n\tgraph [charset=\"UTF-8\", label=\"OXPVerifier dependency graph\\n%@\", labelloc=t, labeljust=l];\n\tnode [shape=box];\n\t\n\tstart [label=Start shape=Mdiamond];\n\tend [label=End shape=Msquare];\n\t\n"; node = "\tst%p [label=\"%@\\nā€œ%@ā€\"];\n"; forwardPreamble = "\t\n\t// Forward arcs, from dependencies to dependents.\n\t// These indicate acceptable execution orders.\n\tedge [arrowhead=normal, color=blue];\n"; forwardArc = "\tst%p -> st%p;\n"; startArc = "\tstart -> st%p;\n"; backwardPreamble = "\t\n\t// Backward arcs, from dependents to dependencies.\n\t// There should be one backwards arc for each forward arc.\n\tedge [arrowhead=dot, color=green, constraint=false];\n"; backwardArc = "\tst%p -> st%p;\n"; endArc = "\tst%p -> end [constraint=true, arrowhead=none, arrowtail=dot];\n"; postamble = "}\n"; }; shipdataPListSettings = { knownShipKeys = ( "like_ship", "max_flight_speed", "max_flight_roll", "max_flight_pitch", "max_flight_yaw", "thrust", "accuracy", "max_energy", "energy_recharge_rate", "forward_weapon_type", "aft_weapon_type", "weapon_energy", "scanner_range", "missiles", "has_ecm", "has_scoop", "has_escape_pod", "has_energy_bomb", "has_fuel_injection", "has_cloaking_device", "has_military_jammer", "has_military_scanner_filter", "fragment_chance", "has_shield_booster", "has_shield_enhancer", "fuel", "bounty", "ai_type", "max_cargo", "likely_cargo", "extra_cargo", "cargo_carried", "cargo_type", "model", "materials", "shaders", "smooth", "density", "name", "roles", "exhaust", "is_hulk", "subentities", "frangible", "laser_color", "scanClass", "launch_actions", "script_actions", "death_actions", "setup_actions", "escorts", "beacon", "rotational_velocity", "track_contacts", "weapon_position_forward", "weapon_position_aft", "weapon_position_port", "weapon_position_starboard", "weapon_offset_x", "scoop_position", "heat_insulation", "pilot", "unpiloted", "escort-role", "escort-ship", "cargo_carried", "missile_launch_position", "missile_role", "escape_pod_model", "aft_eject_position", "auto_ai", "script", "conditions" ); knownStationKeys = ( "rotating", "defense_ship", "defense_ship_role", "hasShipyard", "port_radius", "port_dimensions", "equivalent_tech_level", "max_scavengers", "max_defense_ships", "max_police", "equipment_price_factor" ); knownPlayerKeys = ( "extra_equipment", "hud", "view_position_forward", "view_position_aft", "view_position_port", "view_position_starboard", "custom_views", "max_missiles" ); }; }