/* PlayerEntitySound.h Oolite Copyright (C) 2004-2013 Giles C Williams and contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #import "PlayerEntity.h" @interface PlayerEntity (Sound) - (void) setUpSound; - (void) setUpWeaponSounds; - (void) destroySound; // Interface sounds; only one at a time - (BOOL) isBeeping; - (void) playIdentOn; - (void) playIdentOff; - (void) playIdentLockedOn; - (void) playMissileArmed; - (void) playMineArmed; - (void) playMissileSafe; - (void) playMissileLockedOn; - (void) playWeaponsOnline; - (void) playWeaponsOffline; - (void) playNextEquipmentSelected; - (void) playNextMissileSelected; - (void) playCargoJettisioned; - (void) playAutopilotOn; - (void) playAutopilotOff; - (void) playAutopilotOutOfRange; - (void) playAutopilotCannotDockWithTarget; - (void) playSaveOverwriteYes; - (void) playSaveOverwriteNo; - (void) playHoldFull; - (void) playJumpMassLocked; - (void) playTargetLost; - (void) playNoTargetInMemory; - (void) playTargetSwitched; - (void) playCloakingDeviceOn; - (void) playCloakingDeviceOff; - (void) playCloakingDeviceInsufficientEnergy; - (void) playMenuNavigationUp; - (void) playMenuNavigationDown; - (void) playMenuNavigationNot; - (void) playMenuPagePrevious; - (void) playMenuPageNext; - (void) playDismissedReportScreen; - (void) playDismissedMissionScreen; - (void) playChangedOption; - (void) updateFuelScoopSoundWithInterval:(OOTimeDelta)delta_t; - (void) startAfterburnerSound; - (void) stopAfterburnerSound; // Buy/sell get their own source. - (void) playBuyCommodity; - (void) playBuyShip; - (void) playSellCommodity; - (void) playCantBuyCommodity; - (void) playCantSellCommodity; - (void) playCantBuyShip; // Hyperspace alert sounds; logically hyperspace sounds, but played on the interface sound source. - (void) playHyperspaceNoTarget; - (void) playHyperspaceNoFuel; - (void) playHyperspaceBlocked; - (void) playHyperspaceDistanceTooGreat; /* Hyperspace sounds; only one at a time. These get their own pool since people might want something longer than beeps and boops (e.g. the existing hyperspace countdown one). Hyperspace-related alert sounds are with the normal interface sounds. */ - (void) playStandardHyperspace; - (void) playGalacticHyperspace; - (void) playHyperspaceAborted; // ECM; only one at a time - (void) playHitByECMSound; - (void) playFiredECMSound; - (void) playLaunchFromStation; - (void) playDockWithStation; - (void) playExitWitchspace; // Warning sounds - (void) playHostileWarning; - (void) playAlertConditionRed; - (void) playIncomingMissile:(Vector)missileVector; - (void) playEnergyLow; - (void) playDockingDenied; - (void) playWitchjumpFailure; - (void) playWitchjumpMisjump; - (void) playWitchjumpBlocked; - (void) playWitchjumpDistanceTooGreat; - (void) playWitchjumpInsufficientFuel; - (void) playFuelLeak; // Damage sounds - (void) playShieldHit:(Vector)attackVector weaponIdentifier:(NSString *)weaponIdentifier; - (void) playDirectHit:(Vector)attackVector weaponIdentifier:(NSString *)weaponIdentifier; - (void) playScrapeDamage:(Vector)attackVector; // Weapon sounds - (void) playLaserHit:(BOOL)hit offset:(Vector)weaponOffset weaponIdentifier:(NSString *)weaponIdentifier; - (void) playWeaponOverheated:(Vector)weaponOffset; - (void) playMissileLaunched:(Vector)weaponOffset weaponIdentifier:(NSString *)weaponIdentifier; - (void) playMineLaunched:(Vector)weaponOffset weaponIdentifier:(NSString *)weaponIdentifier; // Miscellaneous sounds - (void) playEscapePodScooped; - (void) playAegisCloseToPlanet; - (void) playAegisCloseToStation; - (void) playGameOver; - (void) playLegacyScriptSound:(NSString *)key; @end