/* oolite-constrictor-hunt-mission.js Script for Constrictor hunt mission. Oolite Copyright © 2004-2008 Giles C Williams and contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /*jslint bitwise: true, undef: true, eqeqeq: true, immed: true, newcap: true*/ /*global missionVariables, player*/ this.name = "oolite-constrictor"; this.author = "Eric Walch"; this.copyright = "© 2008–2009 the Oolite team."; this.version = "1.74"; this.legalPoints = 0; this.shipSpawned = function () { this.legalPoints = this.ship.bounty; this.ship.bounty = 0; }; this.shipDied = function (killer) { if(killer.isPlayer) { missionVariables.conhunt = "CONSTRICTOR_DESTROYED"; } }; this.checkDistance = function () { if (player.ship.position.distanceTo(this.ship) < 50000) { if(this.legalPoints > 0) { this.ship.bounty = this.legalPoints; this.legalPoints = 0; } } else { if(this.legalPoints === 0) { this.legalPoints = this.ship.bounty; this.ship.bounty = 0; } } };