{ "ATTACK_SHIP" = { "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); ENTER = (performAttack); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS"); UPDATE = (scanForNonThargoid, "pauseAI: 15.0"); }; "LOOK_FOR_TARGETS" = { "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET"); ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 5.0"); }; "HEAD_FOR_PLANET" = { ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS"); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); }; "GO_TO_WAYPOINT1" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET"); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); EXIT = (); UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); }; GLOBAL = {ENTER = ("setStateTo: LOOK_FOR_TARGETS"); EXIT = (); UPDATE = (); }; }