{ WEAPON_NONE = ( (0.25, 0.75, 0.0, 0.75, 0.50, 0.0), (0.25, -0.75, 0.0, 0.75, -0.50, 0.0) ); WEAPON_MILITARY_LASER = ( (0.25, 0.25, 1.0, 0.50, 0.0, 0.75), (0.25, 0.25, -1.0, 0.50, 0.0, -0.75), (0.25, 1.0, 0.25, 0.50, 0.75, 0.0), (0.25, -1.0, 0.25, 0.50, -0.75, 0.0), (0.25, -0.25, 1.0, 0.50, 0.0, 0.75), (0.25, -0.25, -1.0, 0.50, 0.0, -0.75), (0.25, 1.0, -0.25, 0.50, 0.75, 0.0), (0.25, -1.0, -0.25, 0.50, -0.75, 0.0), (0.50, 0.0, 0.75, 0.75, 0.0, 0.50), (0.50, 0.0, -0.75, 0.75, 0.0, -0.50), (0.50, 0.75, 0.0, 0.75, 0.50, 0.0), (0.50, -0.75, 0.0, 0.75, -0.50, 0.0) ); WEAPON_MINING_LASER = ( (0.25, 0.50, 1.0, 0.75, 0.50, 0.50), (0.25, 0.50, -1.0, 0.75, 0.50, -0.50), (0.25, 1.0, 0.50, 0.75, 0.50, 0.50), (0.25, -1.0, 0.50, 0.75, -0.50, 0.50), (0.25, -0.50, 1.0, 0.75, -0.50, 0.50), (0.25, -0.50, -1.0, 0.75, -0.50, -0.50), (0.25, 1.0, -0.50, 0.75, 0.50, -0.50), (0.25, -1.0, -0.50, 0.75, -0.50, -0.50) ); WEAPON_BEAM_LASER = ( (0.25, 0.25, 1.0, 0.75, 0.0, 0.50), (0.25, 0.25, -1.0, 0.75, 0.0, -0.50), (0.25, 1.0, 0.25, 0.75, 0.50, 0.0), (0.25, -1.0, 0.25, 0.75, -0.50, 0.0), (0.25, -0.25, 1.0, 0.75, 0.0, 0.50), (0.25, -0.25, -1.0, 0.75, 0.0, -0.50), (0.25, 1.0, -0.25, 0.75, 0.50, 0.0), (0.25, -1.0, -0.25, 0.75, -0.50, 0.0) ); // WEAPON_PULSE_LASER = OTHER = ( (0.25, 0.0, 1.0, 0.75, 0.0, 0.50), (0.25, 0.0, -1.0, 0.75, 0.0, -0.50), (0.25, 1.0, 0.0, 0.75, 0.50, 0.0), (0.25, -1.0, 0.0, 0.75, -0.50, 0.0) ); }