{ "interstellar space" = { sky_color_1 = (0, 1, 0.5); sky_color_2 = (0, 1, 0); sky_n_stars = 480; sky_n_blobs = 128; }; universal = { // The two multiplier values below determine how many more stars will be used to populate space // with respect to the number normally used. Apply to all systems by being included in the // "universal" section. star_count_multiplier = 5; nebula_count_multiplier = 1; // Default docking clearance requirement for main stations. stations_require_docking_clearance = no; }; // Uncomment the desired behaviour for galactic hyperspace exit. Fixed coordinates will put the arrival // of an intergalactic jump on map coordinates specified by the key galactic_hyperspace_fixed_coords. "galactic_hyperspace_behaviour" = "BEHAVIOUR_STANDARD"; //"BEHAVIOUR_ALL_SYSTEMS_REACHABLE"; //"BEHAVIOUR_FIXED_COORDINATES"; // When using BEHAVIOUR_FIXED_COORDINATES, the key below is used to specify the // actual fixed coordinates for the intergalactic jump. "galactic_hyperspace_fixed_coords" = "96 96"; hyperspace_tunnel_color_1 = (1.0, 1.0, 1.0, 0.7); // R, G, B, A values 0.0 to 1.0 //hyperspace_tunnel_color_1 = (1.0, 0.0, 0.0, 0.5); // fallback value, same as docking tunnel //hyperspace_tunnel_color_2 = (0.0, 0.0, 1.0, 0.25); // fallback value, same as docking tunnel /* This setting controls the minimum charge level of the energy banks before the shields start charging. It's taken as a percentage value from 0.0 (0%) to 1.0 (100%). If the energy banks are less than this, energy is first used to charge the banks, and only then the shields. Default: 0.0 */ //shield_charge_energybank_threshold = 0.75; /* The sun colour affects the lighting on the start up ship * parade. Therefore, give the initial system a neutral lighting * colour. */ "0 7" = { // Lave sun_color = "1.0 1.0 1.0"; }; /* Worlds with "pink oceans" or "vast oceans" according to system description. "Unusual oceans" are ignored. In theory, oceans could also be "ancient", "great", "funny", "weird", "strange", or "peculiar", but only "pink", "vast" and "unusual" ones seem to exist in the wild. */ "0 19" = { // Azaqu sea_hsb_color = "0.96 0.25 1"; }; // 0 148 Riraes: naturally pink "0 172" = { // Esveor sea_hsb_color = "0.88 0.2 0.95"; }; // 0 164 Ribilebi: naturally vast "1 25" = { // Berien sea_hsb_color = "0.9 0.2 0.9"; }; "1 137" = { // Lainor sea_hsb_color = "0.0 0.25 1"; }; "1 160" = { // Geisan sea_hsb_color = "0.01 0.27 1"; }; // 1 195 Cebior: naturally vast // 1 200 Atgeaner: naturally vastish "1 203" = { // Cemabe - vast oceans, prowled by vicious vicious wolfs. percent_land = 25; // Actually results in less than 5% land. Hmm. }; "2 59" = { // Ceteri sea_hsb_color = "0.03 0.3 1"; }; "2 112" = { // Celace land_hsb_color = "0.9 0.2 0.9"; // Pink Ondiabweed plantations. }; "2 115" = { // Usraer sea_hsb_color = "0.97 0.45 0.9"; land_hsb_color = "0.55 0.75 0.8"; // Blue continents - Usraer defaults to a clashing red. }; "2 125" = { // Edcequor sea_hsb_color = "0.93 0.21 1"; }; "2 193" = { // Anondi sea_hsb_color = "0.02 0.31 0.85"; }; "2 206" = { // Atlaar sea_hsb_color = "0.89 0.32 1"; }; "2 215" = { // Bibira sea_hsb_color = "0 0.15 0.95"; }; "3 16" = { // Onzaenve percent_land = 15; }; "3 130" = { // Cebitiza percent_land = 35; }; "3 148" = { // Teisen percent_land = 30; }; "3 192" = { // Laerzaes percent_land = 20; }; "3 216" = { // Edrari sea_hsb_color = "0.88 0.2 0.95"; }; "3 224" = { // Orusdire percent_land = 20; }; "3 247" = { // Leisera - muddy pink, for the mud tennis. sea_hsb_color = "0.02 0.31 0.85"; }; // TODO: double check, and - if needed - tweak pink & vastness factors for the following planets "4 62" = { // Arriti - pink sea_hsb_color = "0.9 0.2 0.9"; }; "4 65" = { // Xele - muddy pink sea_hsb_color = "0.02 0.31 0.85"; }; "4 71" = { // Usorbela - pink sea_hsb_color = "0.9 0.2 0.9"; }; "4 93" = { // Isvequre - pink sea_hsb_color = "0.9 0.2 0.9"; }; "4 211" = { // Maeser - vast percent_land = 20; }; "4 255" = { // Cetiisqu - vast percent_land = 20; }; "5 26" = { // Arvelele - vast percent_land = 20; }; "5 34" = { // Maatis - vast percent_land = 20; }; "5 72" = { // Ervedira - vast percent_land = 20; }; "5 90" = { // Lainisri - pink sea_hsb_color = "0.9 0.2 0.9"; }; "5 153" = { // Reriarti - vast percent_land = 20; }; "5 168" = { // Ceoreded - vast percent_land = 20; }; "5 182" = { // Gearge - pink sea_hsb_color = "0.9 0.2 0.9"; }; "5 212" = { // Reinbixe - pink sea_hsb_color = "0.9 0.2 0.9"; }; "5 243" = { // Leera - pink sea_hsb_color = "0.9 0.2 0.9"; }; "5 247" = { // Soinisat - pink sea_hsb_color = "0.9 0.2 0.9"; }; "6 61" = { // Isanesle - vast percent_land = 20; }; "6 139" = { // Tizaon - pink sea_hsb_color = "0.9 0.2 0.9"; }; "6 165" = { // Qureaed - vast percent_land = 20; }; "6 195" = { // Teabi - pink sea_hsb_color = "0.9 0.2 0.9"; }; "6 213" = { // Enatzaus - pink sea_hsb_color = "0.9 0.2 0.9"; }; "7 60" = { // Onisain - pink sea_hsb_color = "0.9 0.2 0.9"; }; "7 87" = { // Teteus - vast percent_land = 20; }; "7 94" = { // Edtetiin - pink sea_hsb_color = "0.9 0.2 0.9"; }; "7 139" = { // Rete - vast percent_land = 20; }; "7 149" = { // Arenxeon - vast percent_land = 20; }; "7 199" = { // Mageesti - vast percent_land = 20; }; "7 221" = { // Dienve - vast percent_land = 20; }; }