{ "GO_TO_WAYPOINT" = { ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GLOBAL"); ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); EXIT = (); UPDATE = (); }; "FLY_HOME" = { ENTER = (setCourseToPlanet, checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT"); "DESIRED_RANGE_ACHIEVED" = (landOnPlanet); EXIT = (); ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = (checkCourseToDestination, "pauseAI: 10.0"); }; GLOBAL = {ENTER = ("setSpeedFactorTo: 0.25", "setStateTo: FLY_HOME"); EXIT = (); UPDATE = (); }; }