{ crosshair_scale = 32.0; crosshair_width = 1.5; crosshair_color = "greenColor"; dials = //these are drawn, in order, after the legends ( { // Targeting enhancement equipment_required = "EQ_SCANNER_SHOW_MISSILE_TARGET"; selector = "drawTargetReticle:"; }, { // scanner alpha = 0.75; selector = "drawScanner:"; x = 0; y = 60; y_origin = -1; height = 72.0; width = 288.0; rgb_color = (1.0, 0.0, 0.0); }, { // scanner zoom indicator alpha = 1.0; selector = "drawScannerZoomIndicator:"; x = 108; y = 24; y_origin = -1; }, //{ // stick sensitivity indicator // alpha = 1.0; // selector = "drawStickSensitivityIndicator:"; // x = 151; // y = -165; // height = 12; // width = 12; //}, { // compass alpha = 1.0; selector = "drawCompass:"; x = 132; y = 24; y_origin = -1; }, { // station aegis alpha = 1.0; selector = "drawAegis:"; x = -132; y = 24; y_origin = -1; }, { // fuel scoop status alpha = 0.75; selector = "drawScoopStatus:"; x = -132; y = 88; y_origin = -1; }, { // speed bar, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 8; selector = "drawSpeedBar:"; width = 80; x = 200; y = 95; y_origin = -1; }, { // roll bar, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 8; selector = "drawRollBar:"; width = 80; x = 200; y = 80; y_origin = -1; }, { // pitch bar, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 8; selector = "drawPitchBar:"; width = 80; x = 200; y = 70; y_origin = -1; }, //{ // yaw bar, can draw a surround 2 units out from the dial size specified // // this is disabled by default, uncomment as required to enable // draw_surround = yes; // height = 8; // selector = "drawYawBar:"; // width = 80; // x = 200; // y = -130; //}, { // energy gauge, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 48; selector = "drawEnergyGauge:"; width = 80; x = 200; y = 35; y_origin = -1; labelled = yes; }, { // forward shield bar, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 8; selector = "drawForwardShieldBar:"; width = 80; x = -200; y = 94; y_origin = -1; }, { // aft shield bar, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 8; selector = "drawAftShieldBar:"; width = 80; x = -200; y = 78; y_origin = -1; }, { // just draws a surround 2 units around the selected size, you could also use drawGreenSurround: height = 40; selector = "drawYellowSurround:"; width = 80; x = -200; y = 46; y_origin = -1; }, { // fuel bar height = 8; selector = "drawFuelBar:"; width = 80; x = -200; y = 61; y_origin = -1; }, { // cabin temperature bar height = 8; selector = "drawCabinTempBar:"; width = 80; x = -200; y = 51; y_origin = -1; }, { // weapon temperature bar height = 8; selector = "drawWeaponTempBar:"; width = 80; x = -200; y = 41; y_origin = -1; }, { // altitude bar height = 8; selector = "drawAltitudeBar:"; width = 80; x = -200; y = 31; y_origin = -1; }, { // missile display, x and y give the location, the x-spacing is given by spacing, the size defines the icon size height = 12; selector = "drawMissileDisplay:"; spacing = 16; width = 12; x = -228; y = 16; y_origin = -1; }, { // status indicator light, x and y give the location, the size defines the icon size height = 8; selector = "drawStatusLight:"; width = 8; x = -108; y = 24; y_origin = -1; }, { // ship's clock, x and y give the location, the size defines the character size height = 12; selector = "drawClock:"; width = 12; x = -48; y = 6; y_origin = -1; }, { // fps counter, x and y give the location, the size defines the character size height = 18; selector = "drawFPSInfoCounter:"; width = 18; x = -300; y = -20; y_origin = 1; } ); legends = // these are drawn, in order, before the dials, add any other images you want here ( { // LHS text = "FWD"; x = -264; y = 82; y_origin = -1; height = 20; width = 10; }, { text = "AFT"; x = -262; y = 66; y_origin = -1; height = 20; width = 10; }, { text = "FUEL"; x = -264; y = 52; y_origin = -1; height = 14; width = 9; }, { text = "CT"; x = -255; y = 42; y_origin = -1; height = 14; width = 9; }, { text = "LT"; x = -254; y = 32; y_origin = -1; height = 14; width = 9; }, { text = "ALT"; x = -260; y = 22; y_origin = -1; height = 14; width = 9; }, { text = "MISS"; x = -266; y = 4; y_origin = -1; height = 16; width = 10; }, { // RHS text = "SPD"; x = 241; y = 82; y_origin = -1; height = 20; width = 10; }, { text = "ROLL"; x = 241; y = 72; y_origin = -1; height = 12; width = 9; }, //{ // yaw bar legend, disabled by default // // uncomment as required to enable // text = "YAW"; // x = 241; // y = -138; // height = 12; // width = 9; //}, { text = "PITCH"; x = 241; y = 62; y_origin = -1; height = 12; width = 9; } ); overall_alpha = 0.75; reticle_target_sensitive = no; cloak_indicator_on_status_light = no; }