/* escortAI.js Priority-based AI for escorts Oolite Copyright © 2004-2013 Giles C Williams and contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ "use strict"; this.name = "Oolite Escort AI"; this.version = "1.79"; this.aiStarted = function() { var ai = new worldScripts["oolite-libPriorityAI"].AILib(this.ship); ai.setCommunicationsRole("escort"); ai.setParameter("oolite_flag_scanIgnoresUnpowered",true); ai.setPriorities([ { condition: ai.conditionLosingCombat, behaviour: ai.behaviourFleeCombat, reconsider: 5 }, { condition: ai.conditionMothershipInCombat, truebranch: [ { condition: ai.conditionMothershipUnderAttack, configuration: ai.configurationAcquireDefensiveEscortTarget, behaviour: ai.behaviourRepelCurrentTarget, reconsider: 5 }, { condition: ai.conditionMothershipIsAttacking, configuration: ai.configurationAcquireOffensiveEscortTarget, behaviour: ai.behaviourDestroyCurrentTarget, reconsider: 5 }, { behaviour: ai.behaviourRejoinMothership, reconsider: 5 } ] }, { // if we're in combat but mothership isn't, then we need // to finish this fight off and get back to them condition: ai.conditionInCombat, configuration: ai.configurationAcquireCombatTarget, behaviour: ai.behaviourRepelCurrentTarget, reconsider: 5 }, { condition: ai.conditionWitchspaceEntryRequested, behaviour: ai.behaviourEnterWitchspace, reconsider: 15 }, { condition: ai.conditionIsEscorting, behaviour: ai.behaviourEscortMothership, reconsider: 60 }, /* Don't have a mothership */ { condition: ai.conditionFriendlyStationNearby, configuration: ai.configurationSetNearbyFriendlyStationForDocking, behaviour: ai.behaviourDockWithStation, reconsider: 30 }, /* And it's not because they just docked either */ { preconfiguration: ai.configurationCheckScanner, condition: ai.conditionScannerContainsShipNeedingEscort, behaviour: ai.behaviourOfferToEscort, reconsider: 15 }, { condition: ai.conditionFriendlyStationExists, configuration: ai.configurationSetDestinationToNearestFriendlyStation, behaviour: ai.behaviourApproachDestination, reconsider: 30 }, /* No friendly stations and no nearby ships needing escort */ { condition: ai.conditionCanWitchspaceOut, configuration: ai.configurationSelectWitchspaceDestination, behaviour: ai.behaviourEnterWitchspace, reconsider: 20 }, /* And we're stuck here, but something to escort will probably * show up at the witchpoint sooner or later */ { configuration: ai.configurationSetDestinationToWitchpoint, behaviour: ai.approachDestination, reconsider: 30 } ]); }