/* Schema for shipyard.plist. */ { type = dictionary; valueType = { type = dictionary; schema = { "chance" = float; "optional_equipment" = $equipmentKeyArray; "price" = positiveInteger; "standard_equipment" = { type = dictionary; schema = { "forward_weapon_type" = $weaponType; "extras" = $equipmentKeyArray; "missiles" = positiveInteger; }; allowOthers = NO; }; techLevel = { type = positiveInteger; maximum = 99; // Normally 0..13, but 99 is special. }; weaponFacings = { type = positiveInteger; maximum = 15; }; "conditions" = $scriptConditions; "max_cargo" = positiveInteger; }; }; $definitions = { $equipmentKey = { type = string; requiredPrefix = "EQ_"; }; $equipmentKeyArray = { type = array; valueType = $equipmentKey; }; $weaponType = { type = enumeration; values = ( "EQ_WEAPON_NONE", // "EQ_WEAPON_PLASMA_CANNON", // Currently not supported in code. "EQ_WEAPON_PULSE_LASER", "EQ_WEAPON_BEAM_LASER", "EQ_WEAPON_MINING_LASER", "EQ_WEAPON_MILITARY_LASER", "EQ_WEAPON_THARGOID_LASER" ); }; $scriptConditions = { type = delegatedType; baseType = array; key = scriptConditions; }; }; }