diff --git a/src/Core/Universe.m b/src/Core/Universe.m index 7090b7d4..715fc35b 100644 --- a/src/Core/Universe.m +++ b/src/Core/Universe.m @@ -4654,9 +4654,6 @@ GLfloat starboard_matrix[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, &&(v_off.x < ar)&&(v_off.x > -ar)&&(v_off.y < ar)&&(v_off.y > -ar) // AND not off to one side or another &&(v_off.x*v_off.x + v_off.y*v_off.y < ar*ar)) // AND not off to both sides { - debug_octree = NO; -// if (debug_laser) -// debug_octree = YES; GLfloat hit = [(ShipEntity*)e2 doesHitLine:p0:p1]; // octree detection if (hit > 0.0) @@ -4675,8 +4672,6 @@ GLfloat starboard_matrix[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, n_subs = [subs count]; if ((hit_entity != e2)&&(n_subs)) // didn't hit main body but there are subs to chcek { -// if (debug_laser) -// NSLog(@"DEBUG LASER checking subentities of %@", e2); // check subentity bounding spheres int si; for (si = 0; (hit_entity != e2)&&(si < n_subs); si++) @@ -4694,10 +4689,7 @@ GLfloat starboard_matrix[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, &&(v_off.x*v_off.x + v_off.y*v_off.y < sr*sr)) // AND not off to both sides { Triangle ijk = [se3 absoluteIJKForSubentity]; -// if (debug_laser) -// debug_octree = YES; GLfloat hit = [se3 doesHitLine:p0:p1 withPosition:sepos andIJK:ijk.v[0]:ijk.v[1]:ijk.v[2]]; // octree detection - debug_octree = NO; if (hit > 0.0) { hit_subentity = se3; @@ -4722,9 +4714,6 @@ GLfloat starboard_matrix[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, range_ptr[0] = (GLfloat)nearest; } // -// if (debug_laser) -// NSLog(@"DEBUG LASER hit %@ %d",[hit_entity name],result); - // for (i = 0; i < ship_count; i++) [my_entities[i] release]; // released //