[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Tapping), "Paralyze" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostTapEvent(source,"{1}{G}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.NEG_TARGET_CREATURE, new MagicNoCombatTargetPicker(true,true,false), this, "Target creature\$ doesn't untap during its controller's next untap step." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(MagicChangeStateAction.Set( creature, MagicPermanentState.DoesNotUntapDuringNext )); } }); } } ]