[ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SOLDIER_YOU_CONTROL) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.FirstStrike); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } } ]