[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { return (permanent.isKicked()) ? new MagicEvent( permanent, player, MagicTargetChoice.NEG_TARGET_PLAYER, this, "Target player\$ sacrifices a creature." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer player) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), player, MagicTargetChoice.SACRIFICE_CREATURE )); } }); } } ]