[ new MagicWhenOtherDiesTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { final int toughness = otherPermanent.getToughness(); return (otherPermanent.isCreature() && otherPermanent.isFriend(permanent) && toughness > 0) ? new MagicEvent( permanent, toughness, this, "PN gains " + toughness + " life." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction( event.getPlayer(), event.getRefInt() )); } } ]