[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Ally)) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.PUMP, 1, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ have Ally creatures he or " + "she controls gain vigilance until end of turn." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_ALLY_YOU_CONTROL); for (final MagicPermanent creature : targets) { game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Vigilance)); } } } } ]