def action = { final MagicGame game, final MagicEvent event -> event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer opponent) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), opponent, MagicTargetChoice.SACRIFICE_CREATURE )); } }); } [ new MagicSpellCardEvent() { @Override public MagicEvent getEvent(final MagicCardOnStack cardOnStack, final MagicPayedCost payedCost) { return new MagicEvent( cardOnStack, MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD, MagicGraveyardTargetPicker.ReturnToHand, this, "Return target creature card\$ from your graveyard to your hand." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard targetCard) { game.doAction(new MagicRemoveCardAction( targetCard, MagicLocationType.Graveyard )); game.doAction(new MagicMoveCardAction( targetCard, MagicLocationType.Graveyard, MagicLocationType.OwnersHand )); } }); game.doAction(new MagicPutItemOnStackAction(new MagicTriggerOnStack(new MagicEvent( event.getSource(), MagicTargetChoice.NEG_TARGET_PLAYER, action, "Target player\$ sacrifices a creature." )))); } } ]