[ new MagicBloodrushActivation( MagicManaCost.create("{R}{G}"), "Target attacking creature\$ gets +4/+4 and gains trample until end of turn." ) { @Override public void executeEvent(final MagicGame game,final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,4,4)); game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Trample)); } }); } } ]