def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.set(1,5); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public void modSubTypeFlags(final MagicPermanent permanent,final Set flags) { flags.add(MagicSubType.Soldier); } @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags|MagicType.Creature.getMask(); } }; def C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) { @Override public int getColorFlags(final MagicPermanent permanent,final int flags) { return MagicColor.White.getMask(); } }; [ new MagicPermanentActivation( [new MagicArtificialCondition( MagicConditionFactory.ManaCost("{W}{W}") )], new MagicActivationHints(MagicTiming.Animate), "Animate" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}{W}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Until end of turn, SN becomes a 1/5 white Soldier creature. " + "It's still a land." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST,C)); } } ]