[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { final MagicPermanent enchanted = permanent.getEnchantedCreature(); return enchanted.isController(upkeepPlayer) ? new MagicEvent( enchanted, new MagicMayChoice( MagicTargetChoice.SACRIFICE_LAND ), this, "PN may\$ sacrifice a land\$. If you don't, " + upkeepPlayer.getOpponent() + " gains control of SN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent perm) { game.doAction(new MagicSacrificeAction(perm)); } }); } else { game.doAction(new MagicGainControlAction( event.getPlayer().getOpponent(), event.getPermanent() )); } } } ]