[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isCreature() && otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Human)) ? new MagicEvent( permanent, this, "Untap SN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicUntapAction(event.getPermanent())); } } ]