[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.FirstMain,true), "Detain" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{3}{W}{U}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_NONLAND_PERMANENT_YOUR_OPPONENT_CONTROLS, new MagicNoCombatTargetPicker(true,true,false), this, "Detain target nonland permanent\$ an opponent controls." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDetainAction(event.getPlayer(), creature)); } }); } } ]