def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.set(1,1); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags|MagicType.Creature.getMask(); } }; [ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Animate), "Animate" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{G}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_LAND, this, "Target land\$ becomes a 1/1 creature until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { final MagicPermanent land -> game.doAction(new MagicBecomesCreatureAction(land,PT,ST)); }); } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,true), "Pump" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{2}{G}{G}{G}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Creatures PN controls get +3/+3 and gain trample until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent creature : targets) { game.doAction(new MagicChangeTurnPTAction(creature,3,3)); game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Trample)); } } } ]