[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicSource source = damage.getSource(); return (source == permanent && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, permanent.getController(), damage.getTarget(), this, "RN loses the game." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicLoseGameAction(event.getRefPlayer())); } } ]