Absorb {W}{U}{U} Instant Counter target spell. You gain 3 life. INV R Accorder Paladin {1}{W} Creature - Human Knight 3/1 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS U Accorder's Shield {0} Artifact - Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} SOM C Acidic Slime {3}{G}{G} Creature - Ooze 2/2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. M10 U, M11 U Affa Guard Hound {2}{W} Creature - Hound 2/2 Flash When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. ROE U Air Elemental {3}{U}{U} Creature - Elemental 4/4 Flying LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, P02 U, 6ED U, S99 U, BRB U, BTD U, 7ED U, 8ED U, 9ED U, 10E U, JVC U, M10 U, ME4 U Air Servant {4}{U} Creature - Elemental 4/3 Flying {2}{U}: Tap target creature with flying. M11 U Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. ZEN U Akrasan Squire {W} Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Akroma's Memorial {7} Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. FUT R Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red LGN R, TSB S, DVD M Alloy Myr {3} Artifact Creature - Myr 2/2 {T}: Add one mana of any color to your mana pool. NPH U Alpha Myr {2} Artifact Creature - Myr 2/1 MRD C Alpha Tyrranax {4}{G}{G} Creature - Beast 6/5 SOM C Anaba Bodyguard {3}{R} Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) HML C (x2), 6ED C, 10E C Anaconda {3}{G} Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) POR U (x2), USG U, 7ED U, 9ED U Ancient Spider {2}{G}{W} Creature - Spider 2/5 First strike; reach (This creature can block creatures with flying.) PLS R Angel of Despair {3}{W}{W}{B}{B} Creature - Angel 5/5 Flying When Angel of Despair enters the battlefield, destroy target permanent. GPT R Angel of Retribution {6}{W} Creature - Angel 5/5 Flying, first strike TOR R Angelic Shield {W}{U} Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. INV U Angelic Wall {1}{W} Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) P02 C, ODY C, 10E C Anurid Murkdiver {4}{B}{B} Creature - Zombie Frog Beast 4/3 Swampwalk ONS C Arachnoid {6} Artifact Creature - Spider 2/6 Reach (This creature can block creatures with flying.) 5DN U Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. ALA U Arcanis the Omnipotent {3}{U}{U}{U} Legendary Creature - Wizard 3/4 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. ONS R, 10E R Archon of Justice {3}{W}{W} Creature - Archon 4/4 Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. EVE R Archon of Redemption {3}{W}{W} Creature - Archon 3/4 Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. WWK R Ardent Militia {4}{W} Creature - Human Soldier 2/5 Vigilance POR U, WTH C, 6ED U, S99 U, 7ED U, 8ED U Armadillo Cloak {1}{G}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. INV C, PVC C, ARC C Armored Cancrix {4}{U} Creature - Crab 2/5 M11 C Asceticism {3}{G}{G} Enchantment Creatures you control can't be the targets of spells or abilities your opponents control. {1}{G}: Regenerate target creature. SOM R Ashcoat Bear {1}{G} Creature - Bear 2/2 Flash (You may cast this spell any time you could cast an instant.) TSP C Ashen Monstrosity {5}{R}{R} Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. BOK U Ashenmoor Gouger {B/R}{B/R}{B/R} Creature - Elemental Warrior 4/4 Ashenmoor Gouger can't block. SHM U Assassinate {2}{B} Sorcery Destroy target tapped creature. TSP C, 10E C, M10 C, M11 C Assault Griffin {3}{W} Creature - Griffin 3/2 Flying M11 C Assault Zeppelid {2}{G}{U} Creature - Beast 3/3 Flying, trample DIS C Aven Envoy {U} Creature - Bird Soldier 0/2 Flying LGN C Aven Mimeomancer {1}{W}{U} Creature - Bird Wizard 3/1 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. ARB R Aven Smokeweaver {2}{U}{U} Creature - Bird Soldier 2/3 Flying, protection from red ODY U Aven Squire {1}{W} Creature - Bird Soldier 1/1 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) CON C Avian Changeling {2}{W} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying LRW C Awakening Zone {2}{G} Enchantment At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE R Axegrinder Giant {4}{R}{R} Creature - Giant Warrior 6/4 LRW C Azure Drake {3}{U} Creature - Drake 2/4 Flying LEG U, CHR U, 5ED U, BRB U, 9ED U, M11 C Back to Nature {1}{G} Instant Destroy all enchantments. M11 U Backlash {1}{B}{R} Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. INV U Balduvian Barbarians {1}{R}{R} Creature - Human Barbarian 3/2 ICE C, 6ED C, 7ED C, 8ED C, 9ED C Balefire Liege {2}{R/W}{R/W}{R/W} Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. EVE R, HOP R Baneslayer Angel {3}{W}{W} Creature - Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons M10 M, M11 M Bant Sureblade {G/U}{W} Creature - Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. ARB C Barbed Battlegear {3} Artifact - Equipment Equipped creature gets +4/-1. Equip {2} SOM U Barony Vampire {2}{B} Creature - Vampire 3/2 M11 C Basilisk Collar {1} Artifact - Equipment Equipped creature has deathtouch and lifelink. Equip {2} WWK R Batterskull {5} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5} NPH M Battle Hurda {4}{W} Creature - Giant 3/3 First strike WWK C Battlegrace Angel {3}{W}{W} Creature - Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. ALA R Beacon of Destruction {3}{R}{R} Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. 5DN R, 10E R Beacon of Unrest {3}{B}{B} Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. 5DN R, 10E R, HOP R, ARC R Behemoth Sledge {1}{G}{W} Artifact - Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} ARB U Bellowing Tanglewurm {3}{G}{G} Creature - Wurm 4/4 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. SOM U Beloved Chaplain {1}{W} Creature - Human Cleric 1/1 Protection from creatures ODY U Benalish Knight {2}{W} Creature - Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) WTH C, 10E C Benthic Behemoth {5}{U}{U}{U} Creature - Serpent 7/6 Islandwalk TMP R, 7ED R Berserkers of Blood Ridge {4}{R} Creature - Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. M10 C, M11 C Bestial Menace {3}{G}{G} Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. WWK U Birds of Paradise {G} Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, RAV R, 10E R, M10 R, M11 R Bitterblossom {1}{B} Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. MOR R Black Knight {B}{B} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U, M11 U, ME4 U Black Sun's Zenith {X}{B}{B} Sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. MBS R Blackcleave Cliffs Land Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool. SOM R Blackcleave Goblin {3}{B} Creature - Goblin Zombie 2/1 Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Blade of the Sixth Pride {1}{W} Creature - Cat Rebel 3/1 FUT C Bladed Pinions {2} Artifact - Equipment Equipped creature has flying and first strike. Equip {2} SOM C Bladetusk Boar {3}{R} Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN C Blaze {X}{R} Sorcery Blaze deals X damage to target creature or player. POR U (x2), P02 U, 6ED U, PTK U, 7ED U, 8ED U, 9ED U, 10E U, HOP U Blazing Specter {2}{B}{R} Creature - Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. INV R Blightning {1}{B}{R} Sorcery Blightning deals 3 damage to target player. That player discards two cards. ALA C Blightwidow {3}{G} Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Blind Phantasm {2}{U} Creature - Illusion 2/3 FUT C Blood Crypt Land - Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. DIS R Blood Knight {R}{R} Creature - Human Knight 2/2 First strike, protection from white PLC U Bloodmark Mentor {1}{R} Creature - Goblin Warrior 1/1 Red creatures you control have first strike. SHM U, DDG U Bloodrock Cyclops {2}{R} Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. WTH C, BTD C, 10E C Blurred Mongoose {1}{G} Creature - Mongoose 2/1 Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) INV R Boar Umbra {2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE U Boartusk Liege {1}{R/G}{R/G}{R/G} Creature - Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. SHM R Bog Imp {1}{B} Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) DRK C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C Bog Raiders {2}{B} Creature - Zombie 2/2 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) POR C, USG C, S99 C, M11 C Bog Tatters {4}{B} Creature - Wraith 4/2 Swampwalk ZEN C Bog Wraith {3}{B} Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, S99 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U Boggart Ram-Gang {R/G}{R/G}{R/G} Creature - Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM U, H10 U Bonesplitter {1} Artifact - Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Border Patrol {4}{W} Creature - Human Nomad 1/6 Vigilance JUD C Boros Guildmage {R/W}{R/W} Creature - Human Wizard 2/2 ({R/W} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. RAV U, HOP U Boros Recruit {R/W} Creature - Goblin Soldier 1/1 ({R/W} can be paid with either {R} or {W}.) First strike RAV C Boros Swiftblade {R}{W} Creature - Human Soldier 1/2 Double strike RAV U, HOP U Bottle Gnomes {3} Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. TMP U, MRD U, 9ED U, 10E U, JVC U Breath of Darigaaz {1}{R} Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. INV U, ARC U, DDG U Breeding Pool Land - Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. DIS R Brigid, Hero of Kinsbaile {2}{W}{W} Legendary Creature - Kithkin Archer 2/3 First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. LRW R Brion Stoutarm {2}{R}{W} Legendary Creature - Giant Warrior 4/4 Lifelink (Damage dealt by this creature also causes you to gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. LRW R Brittle Effigy {1} Artifact {4}, {T}, Exile Brittle Effigy: Exile target creature. M11 R Broodmate Dragon {3}{B}{R}{G} Creature - Dragon 4/4 Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. ALA R Bull Cerodon {4}{R}{W} Creature - Beast 5/5 Vigilance, haste ALA U, HOP U Bull Hippo {3}{G} Creature - Hippo 3/3 Islandwalk POR U, USG U, S99 U, 7ED U Burst Lightning {R} Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. ZEN C Butcher of Malakir {5}{B}{B} Creature - Vampire Warrior 5/4 Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. WWK R Cairn Wanderer {4}{B} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. LRW R Canopy Spider {1}{G} Creature - Spider 1/3 Reach (This creature can block creatures with flying.) TMP C, 7ED C, 8ED C, 10E C Canyon Minotaur {3}{R} Creature - Minotaur Warrior 3/3 CON C, M10 C, M11 C Canyon Wildcat {1}{R} Creature - Cat 2/1 Mountainwalk TMP C, 8ED C Captain of the Watch {4}{W}{W} Creature - Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. M10 R Captive Flame {2}{R} Enchantment {R}: Target creature gets +1/+0 until end of turn. SOK U, DDG U Caravan Hurda {4}{W} Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN C Carnifex Demon {4}{B}{B} Creature - Demon 6/6 Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. SOM R Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. WWK R Centaur Courser {2}{G} Creature - Centaur Warrior 3/3 M10 C Cerodon Yearling {R}{W} Creature - Beast 2/2 Vigilance, haste ARB C, HOP C Chain Reaction {2}{R}{R} Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. WWK R Chameleon Colossus {2}{G}{G} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. MOR R, ARC R Chandra's Spitfire {2}{R} Creature - Elemental 1/3 Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. M11 U Changeling Sentinel {3}{W} Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance MOR C Char {2}{R} Instant Char deals 4 damage to target creature or player and 2 damage to you. RAV R Charging Troll {2}{G}{W} Creature - Troll 3/3 Vigilance {G}: Regenerate Charging Troll. INV U, PVC U Chastise {3}{W} Instant Destroy target attacking creature. You gain life equal to its power. JUD U, 8ED U, 9ED U Child of Night {1}{B} Creature - Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) M10 C, M11 C Chimeric Mass {X} Artifact Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." SOM R Cinder Elemental {3}{R} Creature - Elemental 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. MMQ U, HOP U Cliff Threader {1}{W} Creature - Kor Scout 2/1 Mountainwalk ZEN C Clinging Darkness {1}{B} Enchantment - Aura Enchant creature Enchanted creature gets -4/-1. RAV C Cloud Crusader {2}{W}{W} Creature - Human Knight 2/3 Flying First strike (This creature deals combat damage before creatures without first strike.) M11 C Cloud Elemental {2}{U} Creature - Elemental 2/3 Flying Cloud Elemental can block only creatures with flying. VIS C, BTD C, 10E C, M11 C Cloud Sprite {U} Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. MMQ C, 10E C Cloudcrown Oak {2}{G}{G} Creature - Treefolk Warrior 3/4 Reach (This can block creatures with flying.) LRW C Coast Watcher {1}{U} Creature - Bird Soldier 1/1 Flying, protection from green SCG C Colossal Might {R}{G} Instant Target creature gets +4/+2 and gains trample until end of turn. ARB C, ARC C Commander Eesha {2}{W}{W} Legendary Creature - Bird Soldier 2/4 Flying, protection from creatures JUD R Contagious Nim {2}{B} Creature - Zombie 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Copperline Gorge Land Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool. SOM R Coral Eel {1}{U} Creature - Fish 2/1 POR C, S99 C, 8ED C, 9ED C Coral Merfolk {1}{U} Creature - Merfolk 2/1 USG C, 7ED C, M10 C Corpsehatch {3}{B}{B} Sorcery Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE U Counterspell {U}{U} Instant Counter target spell. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE C, 5ED C, TMP C, 6ED C, S99 U, MMQ C, BRB C, S00 C, BTD C, 7ED C, ME2 U, JVC C, ME4 C Countersquall {U}{B} Instant Counter target noncreature spell. Its controller loses 2 life. CON U Courier Hawk {1}{W} Creature - Bird 1/2 Flying, vigilance RAV C Court Archers {2}{G} Creature - Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Covert Operative {4}{U} Creature - Human Wizard 3/2 Covert Operative is unblockable. LGN C Craw Wurm {4}{G}{G} Creature - Wurm 6/4 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 8ED C, 9ED C, 10E C, M10 C Crazed Goblin {R} Creature - Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. DST C Creakwood Liege {1}{B/G}{B/G}{B/G} Creature - Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. EVE R Creeping Tar Pit Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. WWK R Cruel Edict {1}{B} Sorcery Target opponent sacrifices a creature. P02 C, 9ED U, 10E U, DVD U Crumbling Necropolis Land Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. ALA U Cudgel Troll {2}{G}{G} Creature - Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) M10 U, M11 U Cumber Stone {3}{U} Artifact Creatures your opponents control get -1/-0. CON U Cunning Sparkmage {2}{R} Creature - Human Shaman 0/1 Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. WWK U Cursecatcher {U} Creature - Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. SHM U Cylian Elf {1}{G} Creature - Elf Scout 2/2 ALA C Cystbearer {2}{G} Creature - Beast 2/3 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Daggerback Basilisk {2}{G} Creature - Basilisk 2/2 Deathtouch ROE C Daggerclaw Imp {2}{B} Creature - Imp 3/1 Flying Daggerclaw Imp can't block. GPT U, DVD U Dancing Scimitar {4} Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 9ED U Darkslick Drake {2}{U}{U} Creature - Drake 2/4 Flying When Darkslick Drake is put into a graveyard from the battlefield, draw a card. SOM U Darkslick Shores Land Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool. SOM R Darksteel Gargoyle {7} Artifact Creature - Gargoyle 3/3 Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) DST U Darksteel Myr {3} Artifact Creature - Myr 0/1 Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM U Darksteel Sentinel {6} Artifact Creature - Golem 3/3 Flash (You may cast this spell any time you could cast an instant.) Vigilance Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM U Dauntless Escort {1}{G}{W} Creature - Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. ARB R Day of Judgment {2}{W}{W} Sorcery Destroy all creatures. ZEN R, M11 R Deadly Recluse {1}{G} Creature - Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) M10 C Death Grasp {X}{W}{B} Sorcery Death Grasp deals X damage to target creature or player. You gain X life. APC R Deathbringer Liege {2}{W/B}{W/B}{W/B} Creature - Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. EVE R Deathless Angel {4}{W}{W} Creature - Angel 5/7 Flying {W}{W}: Target creature is indestructible this turn. ROE R Debtors' Knell {4}{W/B}{W/B}{W/B} Enchantment ({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. GPT R Defiant Elf {G} Creature - Elf 1/1 Trample LGN C Deft Duelist {W}{U} Creature - Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) ALA C Deluge {2}{U} Instant Tap all creatures without flying. ODY U, 10E U Diminish {U} Instant Target creature becomes 1/1 until end of turn. M11 C Disfigure {B} Instant Target creature gets -2/-2 until end of turn. ZEN C Dismal Failure {2}{U}{U} Instant Counter target spell. Its controller discards a card. PLC U Dissipation Field {2}{U}{U} Enchantment Whenever a permanent deals damage to you, return it to its owner's hand. SOM R Divination {2}{U} Sorcery Draw two cards. M10 C Diving Griffin {1}{W}{W} Creature - Griffin 2/2 Flying, vigilance PCY C, 8ED C Doom Blade {1}{B} Instant Destroy target nonblack creature. M10 C, M11 C Doomgape {4}{B/G}{B/G}{B/G} Creature - Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. EVE R Double Cleave {1}{R/W} Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) EVE C, HOP C Douse in Gloom {2}{B} Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. GPT C Dragon Fodder {1}{R} Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. ALA C, ARC C, DDG C Dragon Roost {4}{R}{R} Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) ONS R, 10E R Dragonmaster Outcast {R} Creature - Human Shaman 1/1 At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. WWK M Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. M10 R, M11 R Dragonstalker {4}{W} Creature - Bird Soldier 3/3 Flying, protection from Dragons SCG U Draining Whelk {4}{U}{U} Creature - Illusion 1/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. TSP R Drake Umbra {4}{U} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE U Drana, Kalastria Bloodchief {3}{B}{B} Legendary Creature - Vampire Shaman 4/4 Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. ROE R Dread {3}{B}{B}{B} Creature - Elemental Incarnation 6/6 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. LRW R Dreg Reaver {4}{B} Creature - Zombie Beast 4/3 ALA C Dromar, the Banisher {3}{W}{U}{B} Legendary Creature - Dragon 6/6 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. INV R Dross Crocodile {3}{B} Creature - Zombie Crocodile 5/1 5DN C, 10E C Dross Prowler {2}{B} Creature - Zombie 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MRD C Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. M10 R, M11 R Drudge Reavers {3}{B} Creature - Skeleton 2/1 Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. TSP C Dusk Imp {2}{B} Creature - Imp 2/1 Flying ODY C, 8ED C, 10E C, DVD C Duskdale Wurm {5}{G}{G} Creature - Wurm 7/7 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) EVE U, M11 U Dust Corona {R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. PLC C Dwarven Grunt {R} Creature - Dwarf 1/1 Mountainwalk ODY C Eager Cadet {W} Creature - Human Soldier 1/1 S99 C, S00 C, 7ED C, 8ED C, 9ED C Earth Elemental {3}{R}{R} Creature - Elemental 4/5 LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, 10E U Earthquake {X}{R} Sorcery Earthquake deals X damage to each creature without flying and each player. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, 7ED R, M10 R Echo Mage {1}{U}{U} Creature - Human Wizard 2/3 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. ROE R Eel Umbra {1}{U} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE C Eldrazi Monument {5} Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. ZEN M Elephant Guide {2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. JUD U, GVL U Elesh Norn, Grand Cenobite {5}{W}{W} Legendary Creature - Praetor 4/7 Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. NPH M Elite Vanguard {W} Creature - Human Soldier 2/1 M10 U, M11 U, EVT U Elvish Archers {1}{G} Creature - Elf Archer 2/1 First strike LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R Elvish Warrior {G}{G} Creature - Elf Warrior 2/3 ONS C, 9ED C, EVG C, MOR C Ember Hauler {R}{R} Creature - Goblin 2/2 {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. M11 U Emerald Oryx {3}{G} Creature - Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) M10 C Empyrial Archangel {4}{G}{W}{W}{U} Creature - Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. ALA M Enormous Baloth {6}{G} Creature - Beast 7/7 LGN U, 8ED U, 9ED U, 10E U, M10 U Epic Proportions {4}{G}{G} Enchantment - Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. LRW R Esper Battlemage {2}{U} Artifact Creature - Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. ALA U Esper Cormorants {2}{W}{U} Artifact Creature - Bird 3/3 Flying CON C Esper Stormblade {W/B}{U} Artifact Creature - Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. ARB C Essence Scatter {1}{U} Instant Counter target creature spell. M10 C Ethercaste Knight {W}{U} Artifact Creature - Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB C Ethersworn Adjudicator {4}{U} Artifact Creature - Vedalken Knight 4/4 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. CON M Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. STH R, 7ED R, 8ED R, 9ED R, 10E R Exhaustion {2}{U} Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. POR R, P02 R, USG U, PTK R, S99 U, 9ED U Ezuri's Archers {G} Creature - Elf Archer 1/2 Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. SOM C Fallen Angel {3}{B}{B} Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. LEG U, CHR U, 5ED U, 6ED R, BTD R, 7ED R, 8ED R, DVD R Fangren Hunter {3}{G}{G} Creature - Beast 4/4 Trample MRD C Femeref Archers {2}{G} Creature - Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. MIR U, 6ED U, 7ED U, 10E U Fervent Charge {1}{W}{B}{R} Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. APC R Fighting Drake {2}{U}{U} Creature - Drake 2/4 Flying TMP U, 7ED U, 8ED U Fire Elemental {3}{R}{R} Creature - Elemental 5/4 LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S99 U, 7ED U Fire Servant {3}{R}{R} Creature - Elemental 4/3 If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. M11 U, H10 U Fires of Yavimaya {1}{R}{G} Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. INV U, HOP U, ARC U Fireshrieker {3} Artifact - Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Fireslinger {1}{R} Creature - Human Wizard 1/1 {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. TMP C, JVC C Fists of Ironwood {1}{G} Enchantment - Aura Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. RAV C Fists of the Anvil {1}{R} Instant Target creature gets +4/+0 until end of turn. MRD C, 10E C Flame Slash {R} Sorcery Flame Slash deals 4 damage to target creature. ROE C Flame-Kin Zealot {1}{R}{R}{W} Creature - Elemental Berserker 2/2 When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. RAV U Flameblast Dragon {4}{R}{R} Creature - Dragon 5/5 Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. ALA R, ARC R Flameborn Hellion {5}{R} Creature - Hellion 5/4 Haste Flameborn Hellion attacks each turn if able. SOM C Flametongue Kavu {3}{R} Creature - Kavu 4/2 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. PLS U, JVC U, HOP U Flayer Husk {1} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MBS C Flensermite {1}{B} Creature - Gremlin 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) MBS C Flight of Fancy {3}{U} Enchantment - Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. RAV C Followed Footsteps {3}{U}{U} Enchantment - Aura Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. RAV R Fomori Nomad {4}{R} Creature - Nomad Giant 4/4 FUT C Foot Soldiers {3}{W} Creature - Human Soldier 2/4 POR C, S99 C, 9ED C Force Spike {U} Instant Counter target spell unless its controller pays {1}. LEG C, 5ED C, 7ED C, ME3 C Force of Savagery {2}{G} Creature - Elemental 8/0 Trample FUT R Forest Basic Land - Forest G LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Foul Imp {B}{B} Creature - Imp 2/2 Flying When Foul Imp enters the battlefield, you lose 2 life. STH C, 7ED U, 9ED C, DVD C Frenzied Goblin {R} Creature - Goblin Berserker 1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. RAV U Frost Ogre {3}{R}{R} Creature - Ogre Warrior 5/3 BOK C Fugitive Wizard {U} Creature - Human Wizard 1/1 LGN C, 8ED C, 9ED C, 10E C Fume Spitter {B} Creature - Horror 1/1 Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. SOM C Furnace Whelp {2}{R}{R} Creature - Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. 5DN U, 10E U, JVC U, ARC U Gaea's Skyfolk {G}{U} Creature - Elf Merfolk 2/2 Flying APC C Galina's Knight {W}{U} Creature - Merfolk Knight 2/2 Protection from red INV C Galvanic Arc {2}{R} Enchantment - Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has first strike. RAV C Game-Trail Changeling {3}{G}{G} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Trample MOR C Garruk's Companion {G}{G} Creature - Beast 3/2 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11 C Gelectrode {1}{U}{R} Creature - Weird 0/1 {T}: Gelectrode deals 1 damage to target creature or player. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. GPT U Ghost Council of Orzhova {W}{W}{B}{B} Legendary Creature - Spirit 4/4 When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. GPT R Ghostway {2}{W} Instant Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step. GPT R Giant Cockroach {3}{B} Creature - Insect 4/2 ULG C, 7ED C, 8ED C, 9ED C Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, GVL C, M11 C, ME4 C Giant Octopus {3}{U} Creature - Octopus 3/3 POR C, S99 C, S00 C, 7ED C, 8ED C, 9ED C Giant Scorpion {2}{B} Creature - Scorpion 1/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ZEN C Giant Solifuge {2}{R/G}{R/G} Creature - Insect 4/1 ({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) GPT R Giant Spider {3}{G} Creature - Spider 2/4 Reach (This creature can block creatures with flying.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C Giant Warthog {5}{G} Creature - Boar Beast 5/5 Trample JUD C Gideon's Lawkeeper {W} Creature - Human Soldier {W}, {T}: Tap target creature. M12 C Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. M10 R, M11 R Glacial Wall {2}{U} Creature - Wall 0/7 Defender (This creature can't attack.) ICE U, 5ED U, 6ED U, 7ED U Glass Golem {5} Artifact Creature - Golem 6/2 RAV U Glen Elendra Archmage {3}{U} Creature - Faerie Wizard 2/2 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE R Glen Elendra Liege {1}{U/B}{U/B}{U/B} Creature - Faerie Knight 2/3 Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. SHM R Glissa's Courier {1}{G}{G} Creature - Horror 2/3 Mountainwalk MBS C Glistener Elf {G} Creature - Elf Warrior 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) NPH C Gloomhunter {2}{B} Creature - Bat 2/1 Flying ROE C Gloomwidow {2}{G} Creature - Spider 3/3 Reach Gloomwidow can't block creatures without flying. SHM U Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. USG R, 7ED R, 8ED R, 9ED R, 10E R Glorious Charge {1}{W} Instant Creatures you control get +1/+1 until end of turn. M10 C Glory Seeker {1}{W} Creature - Human Soldier 2/2 ONS C, 8ED C, 9ED C, ROE C, EVT C Glory of Warfare {2}{R}{W} Enchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. ARB R, HOP R Gluttonous Zombie {4}{B} Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ONS U, 8ED U, 9ED U Gnarled Mass {1}{G}{G} Creature - Spirit 3/3 BOK C Go for the Throat {1}{B} Instant Destroy target nonartifact creature. MBS U Goblin Artillery {1}{R}{R} Creature - Goblin Warrior 1/3 {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. M10 U Goblin Brigand {1}{R} Creature - Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. SCG C, 9ED C Goblin Bushwhacker {R} Creature - Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. ZEN C Goblin Chariot {2}{R} Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) S99 C, 7ED C, 8ED C, 9ED C Goblin Chieftain {1}{R}{R} Creature - Goblin 2/2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. M10 R, M11 R Goblin Deathraiders {B}{R} Creature - Goblin Warrior 3/1 Trample ALA C Goblin Gaveleer {R} Creature - Goblin Warrior 1/1 Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. SOM C Goblin Glider {1}{R} Creature - Goblin 1/1 Flying Goblin Glider can't block. P02 C, S99 U, 7ED U, 8ED U Goblin Mountaineer {R} Creature - Goblin Scout 1/1 Mountainwalk P02 C, S99 C, 9ED C, ALA C Goblin Outlander {B}{R} Creature - Goblin Scout 2/2 Protection from white CON C Goblin Piker {1}{R} Creature - Goblin Warrior 2/1 P02 C, 9ED C, 10E C, M10 C, M11 C Goblin Piledriver {1}{R} Creature - Goblin Warrior 1/2 Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. ONS R Goblin Raider {1}{R} Creature - Goblin Warrior 2/2 Goblin Raider can't block. P02 C, USG C, 7ED C, 8ED C, 9ED C Goblin Roughrider {2}{R} Creature - Goblin Knight 3/2 WWK C Goblin Ruinblaster {2}{R} Creature - Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. ZEN U Goblin Shortcutter {1}{R} Creature - Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. ZEN C Goblin Sky Raider {2}{R} Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) ONS C, 9ED C, 10E C Goblin Spelunkers {2}{R} Creature - Goblin Warrior 2/2 Mountainwalk USG C, 7ED C, RAV C Goblin Striker {1}{R} Creature - Goblin Berserker 1/1 First strike, haste MRD C Goblin War Paint {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. ZEN C Goblin Wardriver {R}{R} Creature - Goblin Warrior 2/2 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS U Godhead of Awe {W/U}{W/U}{W/U}{W/U}{W/U} Creature - Spirit Avatar 4/4 Flying Other creatures are 1/1. SHM R Godless Shrine Land - Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. GPT R Godsire {4}{R}{G}{G}{W} Creature - Beast 8/8 Vigilance {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. ALA M Goliath Sphinx {5}{U}{U} Creature - Sphinx 8/7 Flying WWK R Goliath Spider {6}{G}{G} Creature - Spider 7/6 Reach (This creature can block creatures with flying.) RAV U Gorgon Flail {2} Artifact - Equipment Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) M10 U Grappler Spider {1}{G} Creature - Spider 2/1 Reach (This creature can block creatures with flying.) WWK C Grasp of Darkness {B}{B} Instant Target creature gets -4/-4 until end of turn. SOM C Gratuitous Violence {2}{R}{R}{R} Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. ONS R Grave Titan {4}{B}{B} Creature - Giant 6/6 Deathtouch Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. M11 M Gravelgill Axeshark {4}{U/B} Creature - Merfolk Soldier 3/3 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM C Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. ZEN U, ARC U Grayscaled Gharial {U} Creature - Crocodile 1/1 Islandwalk RAV C Great Sable Stag {1}{G}{G} Creature - Elk 3/3 Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) M10 R Greater Basilisk {3}{G}{G} Creature - Basilisk 3/5 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) M11 C Griffin Guide {2}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. TSP U, DDG U Griffin Sentinel {2}{W} Creature - Griffin 1/3 Flying Vigilance (Attacking doesn't cause this creature to tap.) M10 C Grixis Grimblade {U/R}{B} Creature - Zombie Warrior 2/1 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) ARB C Grizzled Leotau {G}{W} Creature - Cat 1/5 ARB C Grizzly Bears {1}{G} Creature - Bear 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C Guard Gomazoa {2}{U} Creature - Jellyfish 1/3 Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. ROE U Guardian Seraph {2}{W}{W} Creature - Angel 3/4 Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. M10 R Guardian of the Guildpact {3}{W} Creature - Spirit 2/3 Protection from monocolored DIS C Guardians of Akrasa {2}{W} Creature - Human Soldier 0/4 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Guul Draz Specter {2}{B}{B} Creature - Specter 2/2 Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. ZEN R Guul Draz Vampire {B} Creature - Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN C Halberdier {3}{R} Creature - Human Barbarian 3/1 First strike ODY C Halcyon Glaze {1}{U}{U} Enchantment Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. RAV U Hallowed Fountain Land - Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. DIS R Harmonize {2}{G}{G} Sorcery Draw three cards. PLC U, EVG U, GVL U, ARC U Harvest Gwyllion {2}{W/B}{W/B} Creature - Hag 2/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE C Hateflayer {5}{R}{R} Creature - Elemental 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) EVE R Havenwood Wurm {6}{G} Creature - Wurm 5/6 Flash (You may cast this spell any time you could cast an instant.) Trample TSP C Havoc Demon {5}{B}{B} Creature - Demon 5/5 Flying When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn. LGN R Hearthfire Hobgoblin {R/W}{R/W}{R/W} Creature - Goblin Soldier 2/2 Double strike EVE U, HOP U Hellkite Overlord {4}{B}{R}{R}{G} Creature - Dragon 8/8 Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. FVD R, ALA M Hero of Bladehold {2}{W}{W} Creature - Human Knight 3/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking. MBS M Heroes' Reunion {G}{W} Instant Target player gains 7 life. INV U, ARC U, DDG U Hideous End {1}{B}{B} Instant Destroy target nonblack creature. Its controller loses 2 life. HOP C, ZEN C, GVL C, PVC C Hill Giant {3}{R} Creature - Giant 3/3 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 7ED C, 8ED C, 9ED C, 10E C Hillcomber Giant {2}{W}{W} Creature - Giant Scout 3/3 Mountainwalk LRW C Hissing Miasma {1}{B}{B} Enchantment Whenever a creature attacks you, its controller loses 1 life. GPT U Hobgoblin Dragoon {2}{R/W} Creature - Goblin Knight 1/2 Flying, first strike EVE C Honor of the Pure {1}{W} Enchantment White creatures you control get +1/+1. M10 R, M11 R, M12 R Horned Turtle {2}{U} Creature - Turtle 1/4 POR C, TMP C, 6ED C, 7ED C, 8ED C, 9ED C, M10 C Hoverguard Observer {2}{U}{U} Creature - Drone 3/3 Flying Hoverguard Observer can block only creatures with flying. DST U Hovermyr {2} Artifact Creature - Myr 1/2 Flying, vigilance NPH C Hulking Cyclops {3}{R}{R} Creature - Cyclops 5/5 Hulking Cyclops can't block. VIS U, POR U, 6ED U, BTD U, 8ED U Humble Budoka {1}{G} Creature - Human Monk 2/2 Shroud (This permanent can't be the target of spells or abilities.) CHK C Hungry Spriggan {2}{G} Creature - Goblin Warrior 1/1 Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. SHM C Hurricane {X}{G} Sorcery Hurricane deals X damage to each creature with flying and each player. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, POR R, P02 R, 6ED R, BRB U, 7ED R, 10E R Hyena Umbra {W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE C Hypnotic Specter {1}{B}{B} Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED R, 10E R, M10 R Incinerate {1}{R} Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. ICE C, MIR C, 5ED C, 10E C, ME2 C, JVC C Incurable Ogre {3}{R} Creature - Ogre Mutant 5/1 ALA C Indomitable Ancients {2}{W}{W} Creature - Treefolk Warrior 2/10 MOR R Infest {1}{B}{B} Sorcery All creatures get -2/-2 until end of turn. ONS U, ALA U, ARC U Inkfathom Infiltrator {U/B}{U/B} Creature - Merfolk Rogue 2/1 Inkfathom Infiltrator can't block and is unblockable. SHM U Inkwell Leviathan {7}{U}{U} Artifact Creature - Leviathan 7/11 Islandwalk, trample, shroud CON R Inspirit {2}{W} Instant Untap target creature. It gets +2/+4 until end of turn. ONS U, 9ED U Into the Roil {1}{U} Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. ZEN C Iridescent Angel {5}{W}{U} Creature - Angel 4/4 Flying, protection from all colors ODY R Iron-Barb Hellion {5}{R} Creature - Hellion Beast 5/4 Haste Iron-Barb Hellion can't block. 5DN U Isamaru, Hound of Konda {W} Legendary Creature - Hound 2/2 CHK R Island Basic Land - Island U LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), NPH L (x2) Jagwasp Swarm {3}{B} Creature - Insect 3/2 Flying WWK C Jhessian Balmgiver {1}{W}{U} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. CON U Jhessian Infiltrator {G}{U} Creature - Human Rogue 2/2 Jhessian Infiltrator is unblockable. ALA U Jhessian Lookout {1}{U} Creature - Human Scout 2/1 ALA C Jukai Messenger {G} Creature - Human Monk 1/1 Forestwalk CHK C Jund Hackblade {B/G}{R} Creature - Goblin Berserker 2/1 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. ARB C Jungle Shrine Land Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool. ALA U Juniper Order Ranger {3}{G}{W} Creature - Human Knight 2/4 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. CSP U, DDG U Juvenile Gloomwidow {G}{G} Creature - Spider 1/3 Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. ZEN U Jwari Scuttler {2}{U} Creature - Crab 2/3 ROE C Kabuto Moth {2}{W} Creature - Spirit 1/2 Flying {T}: Target creature gets +1/+2 until end of turn. CHK C Kaervek the Merciless {5}{B}{R} Legendary Creature - Human Shaman 5/4 Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. TSP R, ARC R Kalonian Behemoth {5}{G}{G} Creature - Beast 9/9 Shroud (This creature can't be the target of spells or abilities.) M10 R Kami of Old Stone {3}{W} Creature - Spirit 1/7 CHK U, 9ED U Kavu Titan {1}{G} Creature - Kavu 2/2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. INV R Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. ZEN U, ARC U Kazuul, Tyrant of the Cliffs {3}{R}{R} Legendary Creature - Ogre Warrior 5/4 Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. WWK R Keening Banshee {2}{B}{B} Creature - Spirit 2/2 Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. RAV U, GVL U Keiga, the Tide Star {5}{U} Legendary Creature - Dragon Spirit 5/5 Flying When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature. CHK R Kelinore Bat {2}{B} Creature - Bat 2/1 Flying M10 C Kiki-Jiki, Mirror Breaker {2}{R}{R}{R} Legendary Creature - Goblin Shaman 2/2 Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. CHK R Kindled Fury {R} Instant Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) MOR C, M10 C King Cheetah {3}{G} Creature - Cat 3/2 Flash VIS C, 9ED U Kinsbaile Cavalier {3}{W} Creature - Kithkin Knight 2/2 Knight creatures you control have double strike. MOR R, DDG R Kiss of the Amesha {4}{W}{U} Sorcery Target player gains 7 life and draws two cards. ALA U Kitchen Finks {1}{G/W}{G/W} Creature - Ouphe 3/2 When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM U Kitesail {2} Artifact - Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) WWK C Kitesail Apprentice {W} Creature - Kor Soldier 1/1 As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. WWK C Knight Exemplar {1}{W}{W} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.) M11 R, DDG R Knight of Meadowgrain {W}{W} Creature - Kithkin Knight 2/2 First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) LRW U, DDG U Kodama of the North Tree {2}{G}{G}{G} Legendary Creature - Spirit 6/4 Trample; shroud (This permanent can't be the target of spells or abilities.) CHK R Kokusho, the Evening Star {4}{B}{B} Legendary Creature - Dragon Spirit 5/5 Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way. CHK R, FVD R Koth's Courier {1}{R}{R} Creature - Human Rogue 2/3 Forestwalk MBS C Kraken Hatchling {U} Creature - Kraken 0/4 ZEN C Kuldotha Ringleader {4}{R} Creature - Giant Berserker 4/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Kuldotha Ringleader attacks each turn if able. MBS C Kulrath Knight {3}{B/R}{B/R} Creature - Elemental Knight 3/3 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. SHM U Lantern Kami {W} Creature - Spirit 1/1 Flying CHK C Last Gasp {1}{B} Instant Target creature gets -3/-3 until end of turn. RAV C Lavaborn Muse {3}{R} Creature - Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. LGN R, 10E R Leaf Dancer {1}{G}{G} Creature - Centaur 2/2 Forestwalk ODY C Leatherback Baloth {G}{G}{G} Creature - Beast 4/5 WWK U Leonin Scimitar {1} Artifact - Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) MRD C, 10E U Leonin Skyhunter {W}{W} Creature - Cat Knight 2/2 Flying MRD U, 9ED U, MBS C, DDG U Levitation {2}{U}{U} Enchantment Creatures you control have flying. ULG U, 7ED U, 9ED U, M10 U Lightkeeper of Emeria {3}{W} Creature - Angel 2/4 Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. WWK U Lightning Angel {1}{R}{W}{U} Creature - Angel 3/4 Flying, vigilance, haste APC R, TSB S Lightning Bolt {R} Instant Lightning Bolt deals 3 damage to target creature or player. LEA C, LEB C, 2ED C, 3ED C, 4ED C, BTD C, MED C, M10 C, M11 C, H10 C Lightning Elemental {3}{R} Creature - Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) TMP C, BRB C, 7ED C, 8ED C, 9ED C, 10E C, M10 C Lightning Greaves {2} Artifact - Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U, PVC U, ARC U Lightning Helix {R}{W} Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. RAV U, HOP U Lightning Reaver {3}{B}{R} Creature - Zombie Beast 3/3 Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. ARB R Lightning Talons {2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. ALA C Liliana's Caress {1}{B} Enchantment Whenever an opponent discards a card, that player loses 2 life. M11 U Liliana's Specter {1}{B}{B} Creature - Specter 2/1 Flying When Liliana's Specter enters the battlefield, each opponent discards a card. M11 C Lingering Tormentor {3}{B} Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE U Llanowar Elves {G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 9ED C, 10E C, EVG C, M10 C, M11 C Llanowar Knight {G}{W} Creature - Elf Knight 2/2 Protection from black INV C Loamdragger Giant {4}{R/G}{R/G}{R/G} Creature - Giant Warrior 7/6 SHM C Lone Missionary {1}{W} Creature - Kor Monk 2/1 When Lone Missionary enters the battlefield, you gain 4 life. ROE C Longbow Archer {W}{W} Creature - Human Soldier Archer 2/2 First strike; reach (This creature can block creatures with flying.) VIS U, 6ED U, 7ED U Lord of Extinction {3}{B}{G} Creature - Elemental */* Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. ARB M Lord of Shatterskull Pass {3}{R} Creature - Minotaur Shaman 3/3 Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. ROE R Lost Leonin {1}{W} Creature - Cat Soldier 2/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) NPH C Lotus Petal {0} Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. TMP C, FVE M Loxodon Hierarch {2}{G}{W} Creature - Elephant Cleric 4/4 When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. RAV R Loxodon Partisan {4}{W} Creature - Elephant Soldier 3/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS C Loxodon Warhammer {3} Artifact - Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) MRD U, 9ED R, 10E R, HOP R, DDG R Loxodon Wayfarer {2}{W} Creature - Elephant Monk 1/5 SOM C Lumengrid Gargoyle {6} Artifact Creature - Gargoyle 4/4 Flying MBS U Lumengrid Warden {1}{U} Creature - Human Wizard 1/3 MRD C, 9ED C, 10E C Madrush Cyclops {1}{B}{R}{G} Creature - Cyclops Warrior 3/4 Creatures you control have haste. ARB R Maelstrom Pulse {1}{B}{G} Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. ARB R Mage Slayer {1}{R}{G} Artifact - Equipment Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} ARB U, HOP U Mahamoti Djinn {4}{U}{U} Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, ME4 R Makindi Griffin {3}{W} Creature - Griffin 2/4 Flying ROE C Man-o'-War {2}{U} Creature - Jellyfish 2/2 When Man-o'-War enters the battlefield, return target creature to its owner's hand. VIS C, POR U, S99 U, BRB C, JVC C Mana Leak {1}{U} Instant Counter target spell unless its controller pays {3}. STH C, BRB C, 8ED C, 9ED C, M11 C Marisi's Twinclaws {2}{R/W}{G} Creature - Cat Warrior 2/4 Double strike ARB U Maritime Guard {1}{U} Creature - Merfolk Soldier 1/3 M11 C Marsh Casualties {B}{B} Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. ZEN U Marsh Threader {1}{W} Creature - Kor Scout 2/1 Swampwalk WWK C Martial Coup {X}{W}{W} Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. CON R Mask of Memory {2} Artifact - Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U, HOP U Mask of Riddles {U}{B} Artifact - Equipment Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ARB U Mass of Ghouls {3}{B}{B} Creature - Zombie Warrior 5/3 FUT C, 10E C Massacre Wurm {3}{B}{B}{B} Creature - Wurm 6/5 When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life. MBS M Meglonoth {3}{R}{G}{W} Creature - Beast 6/6 Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. CON R Memnite {0} Artifact Creature - Construct 1/1 SOM U Merfolk Seastalkers {3}{U} Creature - Merfolk Scout 2/3 Islandwalk {2}{U}: Tap target creature without flying. ZEN U Merfolk of the Pearl Trident {U} Creature - Merfolk 1/1 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C Messenger Falcons {2}{G/U}{W} Creature - Bird 2/2 Flying When Messenger Falcons enters the battlefield, draw a card. ARB U Midnight Banshee {3}{B}{B}{B} Creature - Spirit 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. SHM R Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. ULG R, 7ED R, 8ED R, 9ED R, 10E R, M10 R Mighty Leap {1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. M11 C, EVT C, DDG C Mind Spring {X}{U}{U} Sorcery Draw X cards. MOR R, M10 R Mind Stone {2} Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. WTH C, 10E U, JVC U Mire Boa {1}{G} Creature - Snake 2/1 Swampwalk {G}: Regenerate Mire Boa. PLC C Mirran Crusader {1}{W}{W} Creature - Human Knight 2/2 Double strike, protection from black and from green MBS R Mirri the Cursed {2}{B}{B} Legendary Creature - Vampire Cat 3/2 Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. PLC R Mirri, Cat Warrior {1}{G}{G} Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) EXO R, 10E R Mirror Entity {2}{W} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. LRW R Mist Leopard {3}{G} Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) M10 C Mistral Charger {1}{W} Creature - Pegasus 2/1 Flying DIS U Mnemonic Wall {4}{U} Creature - Wall 0/4 Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. ROE C Mogg Fanatic {R} Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. TMP C, 10E U, EVG U, H10 U Moonglove Extract {3} Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. LRW C, EVG C, EVT C Moonglove Winnower {3}{B} Creature - Elf Rogue 2/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) LRW C Mordant Dragon {3}{R}{R}{R} Creature - Dragon 5/5 Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. WWK R, DDG R Moriok Reaver {2}{B} Creature - Human Warrior 3/2 SOM C Moroii {2}{U}{B} Creature - Vampire 4/4 Flying At the beginning of your upkeep, you lose 1 life. RAV U Mortify {1}{W}{B} Instant Destroy target creature or enchantment. GPT U Moss Kami {5}{G} Creature - Spirit 5/5 Trample CHK C Moss Monster {3}{G}{G} Creature - Elemental 3/6 LEG C, 8ED C Mountain Basic Land - Mountain R LEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), H10 L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Mourning Thrull {1}{W/B} Creature - Thrull 1/1 ({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. GPT C Murderous Redcap {2}{B/R}{B/R} Creature - Goblin Assassin 2/2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM U Murkfiend Liege {2}{G/U}{G/U}{G/U} Creature - Horror 4/4 Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. EVE R Mycoid Shepherd {1}{G}{G}{W} Creature - Fungus 5/4 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. ARB R Mystic Snake {1}{G}{U}{U} Creature - Snake 2/2 Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell. APC R, TSB S Nacatl Outlander {R}{G} Creature - Cat Scout 2/2 Protection from blue CON C Nantuko Shade {B}{B} Creature - Insect Shade 2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. TOR R, M11 R Narcolepsy {1}{U} Enchantment - Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. ROE C Naturalize {1}{G} Instant Destroy target artifact or enchantment. ONS C, 8ED C, 9ED C, 10E C, ALA C, M10 C, ROE C, M11 C Naya Hushblade {R/W}{G} Creature - Elf Rogue 2/1 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) ARB C Needlepeak Spider {3}{R} Creature - Spider 4/2 Reach (This creature can block creatures with flying.) PLC C Needleshot Gourna {4}{G}{G} Creature - Beast 3/6 Reach (This creature can block creatures with flying.) LGN C Nema Siltlurker {4}{G} Creature - Lizard 3/5 ROE C Nemesis of Reason {3}{U}{B} Creature - Leviathan Horror 3/7 Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. ARB R Nessian Courser {2}{G} Creature - Centaur Warrior 3/3 FUT C Nether Horror {3}{B} Creature - Horror 4/2 M11 C Neurok Invisimancer {1}{U}{U} Creature - Human Wizard 2/1 Neurok Invisimancer is unblockable. When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn. SOM C Nezumi Cutthroat {1}{B} Creature - Rat Warrior 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. CHK C Nightguard Patrol {2}{W} Creature - Human Soldier 2/1 First strike, vigilance RAV C Nightshade Stinger {B} Creature - Faerie Rogue 1/1 Flying Nightshade Stinger can't block. LRW C Nip Gwyllion {W/B} Creature - Hag 1/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) EVE C Nirkana Cutthroat {2}{B} Creature - Vampire Warrior 3/2 Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch ROE U Noble Hierarch {G} Creature - Human Druid 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool. CON R Novablast Wurm {3}{G}{G}{W}{W} Creature - Wurm 7/7 Whenever Novablast Wurm attacks, destroy all other creatures. WWK M Nulltread Gargantuan {1}{G}{U} Creature - Beast 5/6 When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. ARB U Oakgnarl Warrior {5}{G}{G} Creature - Treefolk Warrior 5/7 Vigilance, trample LRW C Offering to Asha {2}{W}{U} Instant Counter target spell unless its controller pays {4}. You gain 4 life. ARB C Ogre Sentry {1}{R} Creature - Ogre Warrior 3/3 Defender ROE C Ogre Taskmaster {3}{R} Creature - Ogre 4/3 Ogre Taskmaster can't block. P02 U, MMQ U, 7ED U, 8ED U, 9ED U, ME4 C Ogre's Cleaver {2} Artifact - Equipment Equipped creature gets +5/+0. Equip {5} ROE U Old Ghastbark {3}{G/W}{G/W} Creature - Treefolk Warrior 3/6 SHM C Omega Myr {2} Artifact Creature - Myr 1/2 MRD C Omnibian {1}{G}{G}{U} Creature - Frog 3/3 {T}: Target creature becomes a 3/3 Frog until end of turn. DIS R Oona's Gatewarden {U/B} Creature - Faerie Soldier 2/1 Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Oracle of Nectars {2}{G/W} Creature - Elf Cleric 2/2 {X}, {T}: You gain X life. SHM R Order of the Sacred Bell {3}{G} Creature - Human Monk 4/3 CHK C, 9ED C Ornithopter {0} Artifact Creature - Thopter 0/2 Flying ATQ C, 3ED U, 4ED U, 5ED U, 6ED U, MRD U, 9ED U, 10E U, M10 U, M11 U Oros, the Avenger {3}{W}{B}{R} Legendary Creature - Dragon 6/6 Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. PLC R Outrider of Jhess {3}{U} Creature - Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Overgrown Tomb Land - Swamp Forest ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. RAV R Overrun {2}{G}{G}{G} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) TMP U, ODY U, 10E U, M10 U, GVL U Oversoul of Dusk {G/W}{G/W}{G/W}{G/W}{G/W} Creature - Spirit Avatar 5/5 Protection from blue, from black, and from red SHM R Overwhelming Stampede {3}{G}{G} Sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11 R Pacifism {1}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. MIR C, TMP C, USG C, 6ED C, BRB C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C Paladin en-Vec {1}{W}{W} Creature - Human Knight 2/2 First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) EXO R, 9ED R, 10E R Pegasus Charger {2}{W} Creature - Pegasus 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) USG C, 9ED C Pelakka Wurm {4}{G}{G}{G} Creature - Wurm 7/7 Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm is put into a graveyard from the battlefield, draw a card. ROE U Perilous Myr {2} Artifact Creature - Myr 1/1 When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. SOM C Perimeter Captain {W} Creature - Human Soldier 0/4 Defender Whenever a creature you control with defender blocks, you may gain 2 life. WWK U Phantom Warrior {1}{U}{U} Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. POR R, WTH U, 6ED U, S99 R, 7ED U, 8ED U, 9ED U, 10E U, M10 U Phyrexian Arena {1}{B}{B} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. APC R, 8ED R, 9ED R, HOP R, PVC R Phyrexian Crusader {1}{B}{B} Creature - Zombie Knight 2/2 First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS R Phyrexian Digester {3} Artifact Creature - Construct 2/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Phyrexian Hulk {6} Artifact Creature - Golem 5/4 TMP U, 7ED U, 8ED U, 9ED U, PVC U, NPH C Phyrexian Juggernaut {6} Artifact Creature - Juggernaut 5/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each turn if able. MBS U Phyrexian Rager {2}{B} Creature - Horror 2/2 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. APC C, 10E C, GVL C, MBS C Phyrexian Vatmother {2}{B}{B} Creature - Horror 4/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, you get a poison counter. MBS R Pierce Strider {4} Artifact Creature - Construct 3/3 When Pierce Strider enters the battlefield, target opponent loses 3 life. MBS U Pillarfield Ox {3}{W} Creature - Ox 2/4 ZEN C Pillory of the Sleepless {1}{W}{B} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." GPT C Pincher Beetles {2}{G} Creature - Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) TMP C, BRB C, 10E C Plague Beetle {B} Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) ULG C, 7ED C, 8ED C, 9ED C, 10E C Plague Myr {2} Artifact Creature - Myr 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {1} to your mana pool. MBS U Plague Stinger {1}{B} Creature - Insect Horror 1/1 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Plains Basic Land - Plains W LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Plasma Elemental {5}{U} Creature - Elemental 4/1 Plasma Elemental is unblockable. 5DN U Plated Seastrider {U}{U} Creature - Beast 1/4 SOM C Platinum Angel {7} Artifact Creature - Angel 4/4 Flying You can't lose the game and your opponents can't win the game. MRD R, 10E R, M10 M, M11 M Plover Knights {3}{W}{W} Creature - Kithkin Knight 3/3 Flying, first strike LRW C, DDG C Plumeveil {W/U}{W/U}{W/U} Creature - Elemental 4/4 Flash Defender, flying SHM U Plummet {1}{G} Instant Destroy target creature with flying. ARC C, M11 C Pongify {U} Instant Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. PLC U Predator Dragon {3}{R}{R}{R} Creature - Dragon 4/4 Flying, haste Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) ALA R Prickly Boggart {B} Creature - Goblin Rogue 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MOR C Priests of Norn {2}{W} Creature - Cleric 1/4 Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Promise of Bunrei {2}{W} Enchantment When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. SOK R Protective Bubble {3}{U} Enchantment - Aura Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) LRW C Psychic Barrier {U}{U} Instant Counter target creature spell. Its controller loses 1 life. NPH C Pulse of the Tangle {1}{G}{G} Sorcery Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. DST R Puncture Blast {2}{R} Instant Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. EVE C Puppeteer Clique {3}{B}{B} Creature - Faerie Wizard 3/2 Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM R Putrefy {1}{B}{G} Instant Destroy target artifact or creature. It can't be regenerated. RAV U Putrid Leech {B}{G} Creature - Zombie Leech 2/2 Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. ARB C Qasali Pridemage {G}{W} Creature - Cat Wizard 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. ARB C Quest for the Gemblades {1}{G} Enchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. ZEN U Quest for the Gravelord {B} Enchantment Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. ZEN U Quietus Spike {3} Artifact - Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3} ALA R Rafiq of the Many {1}{G}{W}{U} Legendary Creature - Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. ALA M Rage Nimbus {2}{R} Creature - Elemental 5/3 Defender, flying {1}{R}: Target creature attacks this turn if able. ROE R Raging Goblin {R} Creature - Goblin Berserker 1/1 Haste (This creature can attack and {T} as soon as it comes under your control.) POR C (x2), P02 C, EXO C, 6ED C, S99 C, BRB C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, M10 C Raging Kavu {1}{R}{G} Creature - Kavu 3/1 Flash Haste PRO R, INV R Raging Ravine Land Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. WWK R Rakdos Guildmage {B/R}{B/R} Creature - Zombie Shaman 2/2 ({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. DIS U, ARC U Raking Canopy {1}{G}{G} Enchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. SHM U Rally the Forces {2}{R} Instant Attacking creatures get +1/+0 and gain first strike until end of turn. MBS C Rampaging Baloths {4}{G}{G} Creature - Beast 6/6 Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. ZEN M Rancor {G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. ULG C, GVL C, ARC C Ravenous Baloth {2}{G}{G} Creature - Beast 4/4 Sacrifice a Beast: You gain 4 life. ONS R, GVL R Razor Swine {2}{R} Creature - Boar 2/1 First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) NPH C Razorfoot Griffin {3}{W} Creature - Griffin 2/2 Flying First strike (This creature deals combat damage before creatures without first strike.) INV C, 7ED C, 8ED C, M10 C Razorjaw Oni {3}{B} Creature - Demon Spirit 4/5 Black creatures can't block. SOK U Razortooth Rats {2}{B} Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) WTH C, 6ED C, 7ED C, 9ED C Razorverge Thicket Land Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W} to your mana pool. SOM R Reanimate {B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. TMP U, BRB U, ARC U Recoil {1}{U}{B} Instant Return target permanent to its owner's hand. Then that player discards a card. INV C Recover {2}{B} Sorcery Return target creature card from your graveyard to your hand. Draw a card. INV C, 10E C Redwood Treefolk {4}{G} Creature - Treefolk 3/6 POR C, WTH C, 6ED C, 7ED C Remand {1}{U} Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. RAV U Rendclaw Trow {2}{B/G} Creature - Troll 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE C Repulse {2}{U} Instant Return target creature to its owner's hand. Draw a card. INV C, JVC C Retaliator Griffin {1}{R}{G}{W} Creature - Griffin 2/2 Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. ARB R Rhox Brute {2}{R}{G} Creature - Rhino Warrior 4/4 ARB C Rhox Charger {3}{G} Creature - Rhino Soldier 3/3 Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA U Rhox War Monk {G}{W}{U} Creature - Rhino Monk 3/4 Lifelink ALA U Ridgetop Raptor {3}{R} Creature - Lizard Beast 2/1 Double strike (This creature deals both first-strike and regular combat damage.) LGN U Rip-Clan Crasher {R}{G} Creature - Human Warrior 2/2 Haste ALA C Rise of the Hobgoblins {R/W}{R/W} Enchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {R/W}: Red creatures and white creatures you control gain first strike until end of turn. EVE R Rite of Replication {2}{U}{U} Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. ZEN R Rith, the Awakener {3}{R}{G}{W} Legendary Creature - Dragon 6/6 Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. INV R, FVD R, PVC R River Bear {3}{G} Creature - Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) P02 U, 9ED U River Boa {1}{G} Creature - Snake 2/1 Islandwalk {G}: Regenerate River Boa. VIS C, 6ED U, BRB U, ZEN U River Kaijin {2}{U} Creature - Spirit 1/4 CHK C Ronin Warclub {3} Artifact - Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) BOK U Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G} to your mana pool. M10 R, H09 R, M11 R Rootbreaker Wurm {5}{G}{G} Creature - Wurm 6/6 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) TMP C, 9ED U Rootwater Commando {2}{U} Creature - Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) NEM C, 10E C Rorix Bladewing {3}{R}{R}{R} Legendary Creature - Dragon 6/5 Flying, haste ONS R, HOP R Rumbling Slum {1}{R}{G}{G} Creature - Elemental 5/5 At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. GPT R, HOP R Runeclaw Bear {1}{G} Creature - Bear 2/2 M10 C, M11 C Rupture Spire Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. CON C, H09 C Rushwood Dryad {1}{G} Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) MMQ C, 8ED C, 10E C Rustrazor Butcher {1}{R} Creature - Goblin Warrior 1/2 First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Ruthless Cullblade {1}{B} Creature - Vampire Warrior 2/1 Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. WWK C Sabertooth Nishoba {4}{G}{W} Creature - Cat Beast Warrior 5/5 Trample, protection from blue and from red INV R Sabretooth Tiger {2}{R} Creature - Cat 2/1 First strike ICE C, 5ED C, 6ED C, 7ED C, 8ED C Sacred Foundry Land - Mountain Plains ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. RAV R Sacred Wolf {2}{G} Creature - Wolf 3/1 Sacred Wolf can't be the target of spells or abilities your opponents control. M11 C Safe Passage {2}{W} Instant Prevent all damage that would be dealt to you and creatures you control this turn. M10 C, M11 C Safehold Elite {1}{G/W} Creature - Elf Scout 2/2 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM C Sangromancer {2}{B}{B} Creature - Vampire Shaman 3/3 Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. MBS R Savage Lands Land Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G} to your mana pool. ALA U Savage Twister {X}{R}{G} Sorcery Savage Twister deals X damage to each creature. MIR U, GPT U, HOP U, ARC U Scaled Wurm {7}{G} Creature - Wurm 7/6 ICE C, 5ED C, 6ED C, BRB C, BTD C, 9ED C Scar {B/R} Instant Put a -1/-1 counter on target creature. SHM C Scathe Zombies {2}{B} Creature - Zombie 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C Scattershot Archer {G} Creature - Elf Archer 1/2 {T}: Scattershot Archer deals 1 damage to each creature with flying. CON C Scavenging Scarab {3}{B} Creature - Insect 3/3 Scavenging Scarab can't block. DST C Scoria Elemental {4}{R} Creature - Elemental 6/1 SOM C Scourge Servant {4}{B} Creature - Zombie 3/3 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Scuzzback Marauders {4}{R/G} Creature - Goblin Warrior 5/2 Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM C Scuzzback Scrapper {R/G} Creature - Goblin Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Sea Eagle {1}{U} Creature - Bird 1/1 Flying S99 C, S00 C, 8ED C Seachrome Coast Land Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool. SOM R Seal of Doom {2}{B} Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. NEM C, DIS C Seal of Fire {R} Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. NEM C, DIS C, JVC C Seaside Citadel Land Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U} to your mana pool. ALA U Sejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. ZEN U Sentinels of Glen Elendra {3}{U} Creature - Faerie Soldier 2/3 Flash Flying LRW C Septic Rats {1}{B}{B} Creature - Rat 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. MBS U Serendib Efreet {2}{U} Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. ARN R, 3ED R, MED R, FVE M Serra Angel {3}{W}{W} Creature - Angel 4/4 Flying Vigilance (Attacking doesn't cause this creature to tap.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 7ED R, 8ED R, 9ED R, 10E R, DVD R, M10 U, M11 U, ME4 U Serra's Embrace {2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. USG U, 7ED U, 10E U, DVD U Serrated Arrows {4} Artifact Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. HML C, TSB S, GVL C Severed Legion {1}{B}{B} Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ONS C, 8ED C, 10E C Sewn-Eye Drake {2}{U/R}{B} Creature - Zombie Drake 3/1 Flying, haste ARB C Shadowmage Infiltrator {1}{U}{B} Creature - Human Wizard 1/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. ODY R, TSB S Shatterskull Giant {2}{R}{R} Creature - Giant Warrior 4/3 ZEN C Sheoldred, Whispering One {5}{B}{B} Legendary Creature - Praetor 6/6 Swampwalk At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. NPH M Shepherd of the Lost {4}{W} Creature - Angel 3/3 Flying, first strike, vigilance ZEN U Shield of the Righteous {W}{U} Artifact - Equipment Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} ARB U Shivan Dragon {4}{R}{R} Creature - Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, FVD R, M10 R, ME4 R Shivan Wurm {3}{R}{G} Creature - Wurm 7/7 Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. PLS R Shivan Zombie {B}{R} Creature - Barbarian Zombie 2/2 Protection from white INV C Shrine of Burning Rage {2} Artifact At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. NPH U Sickle Ripper {1}{B} Creature - Elemental Warrior 2/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Sickleslicer {3} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +2/+2. Equip {4} NPH U Siege Mastodon {4}{W} Creature - Elephant 3/5 M10 C, M11 C Siege-Gang Commander {3}{R}{R} Creature - Goblin 2/2 When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. SCG R, 10E R, EVG R, M10 R Sift {3}{U} Sorcery Draw three cards, then discard a card. STH C, 9ED C, 10E C Sigil Blessing {G}{W} Instant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. ALA C, DDG C Sigiled Behemoth {4}{G}{W} Creature - Beast 5/4 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB C Sigiled Paladin {W}{W} Creature - Human Knight 2/2 First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA U Sign in Blood {B}{B} Sorcery Target player draws two cards and loses 2 life. M10 C, GVL C, ARC C, M11 C Silhana Ledgewalker {1}{G} Creature - Elf Rogue 1/1 Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control. GPT C Silkbind Faerie {2}{W/U} Creature - Faerie Rogue 1/3 Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) SHM C Silver Knight {W}{W} Creature - Human Knight 2/2 First strike, protection from red SCG U, DDG U Silverback Ape {3}{G}{G} Creature - Ape 5/5 S99 U, 8ED U Silvercoat Lion {1}{W} Creature - Cat 2/2 M10 C, M11 C Silvos, Rogue Elemental {3}{G}{G}{G} Legendary Creature - Elemental 8/5 Trample {G}: Regenerate Silvos, Rogue Elemental. ONS R Simic Sky Swallower {5}{G}{U} Creature - Leviathan 6/6 Flying; trample; shroud (This permanent can't be the target of spells or abilities.) DIS R Skeletal Vampire {4}{B}{B} Creature - Vampire Skeleton 3/3 Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire. GPT R, GVL R Skinrender {2}{B}{B} Creature - Zombie 3/3 When Skinrender enters the battlefield, put three -1/-1 counters on target creature. SOM U Skithiryx, the Blight Dragon {3}{B}{B} Legendary Creature - Dragon Skeleton 4/4 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. SOM M Skullcage {4} Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. 5DN U, ARC U Skullclamp {1} Artifact - Equipment Equipped creature gets +1/-1. Whenever equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST U, FVE M Sky Ruin Drake {4}{U} Creature - Drake 2/5 Flying ZEN C Skyknight Legionnaire {1}{R}{W} Creature - Human Knight 2/2 Flying, haste RAV C Skyshroud Falcon {1}{W} Creature - Bird 1/1 Flying, vigilance STH C, 7ED C Slagwurm Armor {1} Artifact - Equipment Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Slave of Bolas {3}{U/R}{B} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. ARB U Sleep {2}{U}{U} Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. M10 U, M11 U Slinking Serpent {2}{U}{B} Creature - Serpent 2/3 Forestwalk INV U Smash to Smithereens {1}{R} Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. SHM C Smite {W} Instant Destroy target blocked creature. STH C, ROE C Smoldering Butcher {3}{B} Creature - Elemental Warrior 4/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE C Smother {1}{B} Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. ONS U, WWK U Snake Umbra {2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE C Snapping Drake {3}{U} Creature - Drake 3/2 Flying POR C, S99 C, BTD C, RAV C, 10E C, M10 C Sokenzan Bruiser {4}{R} Creature - Ogre Warrior 3/3 Mountainwalk CHK C Solemn Offering {2}{W} Sorcery Destroy target artifact or enchantment. You gain 4 life. M10 C, M11 C Soul Feast {3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. UDS U, S99 U, 7ED U, 8ED U, 9ED U, 10E U Soul Link {1}{W}{B} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. APC C Soul's Majesty {4}{G} Sorcery Draw cards equal to the power of target creature you control. CON R Soul's Might {4}{G} Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. ALA C Soulbound Guardians {4}{W} Creature - Kor Spirit 4/5 Defender, flying ROE U Souls of the Faultless {W}{B}{B} Creature - Spirit 0/4 Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. GPT U Specter's Shroud {2} Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST U Sphinx of Lost Truths {3}{U}{U} Creature - Sphinx 3/5 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. ZEN R Sphinx of Magosi {3}{U}{U}{U} Creature - Sphinx 6/6 Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. ROE R Sphinx of the Steel Wind {5}{W}{U}{B} Artifact Creature - Sphinx 6/6 Flying, first strike, vigilance, lifelink, protection from red and from green ARB M Spider Umbra {G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE C, ARC C Spidersilk Net {0} Artifact - Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) ZEN C Spiketail Hatchling {1}{U} Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. PCY C, 8ED U, 10E U Spined Wurm {4}{G} Creature - Wurm 5/4 POR C, STH C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, M11 C Spineless Thug {1}{B} Creature - Zombie Mercenary 2/2 Spineless Thug can't block. NEM C, 7ED C, 8ED C, 9ED C, 10E C Spire Monitor {4}{U} Creature - Drake 3/3 Flash (You may cast this spell any time you could cast an instant.) Flying NPH C Spirit of the Hearth {4}{W}{W} Creature - Cat Spirit 4/5 Flying You can't be the target of spells or abilities your opponents control. EVE R Spiritmonger {3}{B}{G} Creature - Beast 6/6 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. APC R Spitemare {2}{R/W}{R/W} Creature - Elemental 3/3 Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. EVE U Sporecap Spider {2}{G} Creature - Spider 1/5 Reach (This creature can block creatures with flying.) ROE C Sprouting Thrinax {B}{R}{G} Creature - Lizard 3/3 When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield. ALA U Stalker Hag {B/G}{B/G}{B/G} Creature - Hag 3/2 Swampwalk, forestwalk EVE U Stampeding Rhino {4}{G} Creature - Rhino 4/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M10 C Standing Troops {2}{W} Creature - Human Soldier 1/4 Vigilance EXO C, 6ED C, 7ED C, 8ED C Steadfast Guard {W}{W} Creature - Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) MMQ C, 10E C Steam Vents Land - Island Mountain ({T}: Add {U} or {R} to your mana pool.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. GPT R Steel Wall {1} Artifact Creature - Wall 0/4 Defender (This creature can't attack.) MRD C, EVT C Steppe Lynx {W} Creature - Cat 0/1 Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. ZEN C Steward of Valeron {G}{W} Creature - Human Druid Knight 2/2 Vigilance {T}: Add {G} to your mana pool. ALA C, DDG C Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. WWK R Stomper Cub {3}{G}{G} Creature - Beast 5/3 Trample ROE C Stomping Ground Land - Mountain Forest ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. GPT R Stone Golem {5} Artifact Creature - Golem 4/4 M11 U Stonebrow, Krosan Hero {3}{R}{G} Legendary Creature - Centaur Warrior 4/4 Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. TSP R Stonework Puma {3} Artifact Creature - Cat Ally 2/2 ZEN C Storm Crow {1}{U} Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) ALL C (x2), POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C Stormfront Pegasus {1}{W} Creature - Pegasus 2/1 Flying M10 C, M11 C Strandwalker {5} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4} MBS U Stratozeppelid {4}{U} Creature - Beast 4/4 Flying Stratozeppelid can block only creatures with flying. GPT U Streetbreaker Wurm {3}{R}{G} Creature - Wurm 6/4 GPT C Strider Harness {3} Artifact - Equipment Equipped creature gets +1/+1 and has haste. Equip {1} SOM C Student of Warfare {W} Creature - Human Knight 1/1 Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike ROE R Stuffy Doll {5} Artifact Creature - Construct 0/1 As Stuffy Doll enters the battlefield, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. TSP R Stun Sniper {R}{W} Creature - Human Archer 1/1 {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. ARB U Stupor {2}{B} Sorcery Target opponent discards a card at random, then discards a card. MIR U, 6ED U, TSB S Sunblast Angel {4}{W}{W} Creature - Angel 4/5 Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. SOM R Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool. M10 R, M11 R Suntail Hawk {W} Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) JUD C, 8ED C, 9ED C, 10E C Surveilling Sprite {1}{U} Creature - Faerie Rogue 1/1 Flying When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card. RAV C Suture Priest {1}{W} Creature - Cleric 1/1 Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. NPH C Swamp Basic Land - Swamp B LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2) Sword of Body and Mind {3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip {2} FVR M, SOM M Sword of Feast and Famine {3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} MBS M Sword of Fire and Ice {3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip {2} DST R Sword of Light and Shadow {3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} DST R Sword of Vengeance {3} Artifact - Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) M11 R Sword of War and Peace {3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip {2} NPH M Swords to Plowshares {W} Instant Exile target creature. Its controller gains life equal to its power. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, BRB U, ME2 U, EVT U, ME4 U Sylvok Lifestaff {1} Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature is put into a graveyard, you gain 3 life. Equip {1} SOM C Szadek, Lord of Secrets {3}{U}{U}{B}{B} Legendary Creature - Vampire 5/5 Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. RAV R Talon Trooper {1}{W}{U} Creature - Bird Scout 2/3 Flying ARB C Tangle Mantis {2}{G}{G} Creature - Insect 3/4 Trample MBS C Tangle Spider {4}{G}{G} Creature - Spider 3/4 Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) DST C, 10E U Tattermunge Maniac {R/G} Creature - Goblin Warrior 2/1 Tattermunge Maniac attacks each turn if able. SHM U Taurean Mauler {2}{R} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. MOR R, HOP R, ARC R Tectonic Edge Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. WWK U Temple Garden Land - Forest Plains ({T}: Add {G} or {W} to your mana pool.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. RAV R Teneb, the Harvester {3}{B}{G}{W} Legendary Creature - Dragon 6/6 Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. PLC R Terminate {B}{R} Instant Destroy target creature. It can't be regenerated. PLS C, ARB C, ARC C Terra Stomper {3}{G}{G}{G} Creature - Beast 8/8 Terra Stomper can't be countered. Trample ZEN R Thieving Magpie {2}{U}{U} Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. UDS U, 7ED U, 8ED U, 9ED U, 10E U Thornweald Archer {1}{G} Creature - Elf Archer 2/1 Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) FUT C Thoughtweft Gambit {4}{W/U}{W/U} Instant Tap all creatures your opponents control and untap all creatures you control. SHM U Thrun, the Last Troll {2}{G}{G} Legendary Creature - Troll Shaman 4/4 Thrun, the Last Troll can't be countered. Thrun can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Thrun. MBS M Thunder Dragon {5}{R}{R} Creature - Dragon 5/5 Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. S99 R, FVD R, ME4 R, DDG R Thunder Strike {1}{R} Instant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) M11 C Thundering Giant {3}{R}{R} Creature - Giant 4/3 Haste (This creature can attack and {T} as soon as it comes under your control.) USG U, BTD U, 10E U Thundersong Trumpeter {R}{W} Creature - Human Soldier 2/1 {T}: Target creature can't attack or block this turn. RAV C Tidal Kraken {5}{U}{U}{U} Creature - Kraken 6/6 Tidal Kraken is unblockable. MMQ R, 8ED R, 9ED R Tidehollow Strix {U}{B} Artifact Creature - Bird 2/1 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ALA C Time Ebb {2}{U} Sorcery Put target creature on top of its owner's library. POR C, TMP C, P02 C, S99 C, S00 C, 9ED C Time Warp {3}{U}{U} Sorcery Target player takes an extra turn after this one. TMP R, S99 R, M10 M Tine Shrike {3}{W} Creature - Bird 2/1 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Titanic Ultimatum {R}{R}{G}{G}{G}{W}{W} Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. ALA R To Arms! {1}{W} Instant Untap all creatures you control. Draw a card. GPT U Tolsimir Wolfblood {4}{G}{W} Legendary Creature - Elf Warrior 3/4 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. RAV R Torpor Dust {2}{U/B} Enchantment - Aura Flash Enchant creature Enchanted creature gets -3/-0. SHM C Tower Gargoyle {1}{W}{U}{B} Artifact Creature - Gargoyle 4/4 Flying ALA U Trained Armodon {1}{G}{G} Creature - Elephant 3/3 TMP C, 6ED C, 7ED C, 8ED C, 9ED C Trained Orgg {6}{R} Creature - Orgg 6/6 S99 R, S00 R, 7ED R Trapjaw Kelpie {4}{G/U}{G/U} Creature - Beast 3/3 Flash Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE C Tree Monkey {G} Creature - Ape 1/1 Reach (This creature can block creatures with flying.) P02 C, 9ED C Treetop Scout {G} Creature - Elf Scout 1/1 Treetop Scout can't be blocked except by creatures with flying. SCG C Treetop Sentinel {2}{U}{U} Creature - Bird Soldier 2/3 Flying, protection from green ODY U Treva, the Renewer {3}{G}{W}{U} Legendary Creature - Dragon 6/6 Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. INV R, PVC R Trip Noose {2} Artifact {2}, {T}: Tap target creature. SHM U, EVT U Troll Ascetic {1}{G}{G} Creature - Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) MRD R, 10E R True Conviction {3}{W}{W}{W} Enchantment Creatures you control have double strike and lifelink. SOM R Trumpet Blast {2}{R} Instant Attacking creatures get +2/+0 until end of turn. UDS C, M10 C Trusty Machete {1} Artifact - Equipment Equipped creature gets +2/+1. Equip {2} ZEN U Trygon Predator {1}{G}{U} Creature - Beast 2/3 Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. DIS U Tuktuk the Explorer {2}{R} Legendary Creature - Goblin 1/1 Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. ROE R Tundra Wolves {W} Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) LEG C, 4ED C, 5ED C, 6ED C, 8ED C, 10E C Turn the Tide {1}{U} Instant Creatures your opponents control get -2/-0 until end of turn. MBS C Turn to Mist {1}{W/U} Instant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. SHM C Twinblade Slasher {G} Creature - Elf Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. EVE U Twincast {U}{U} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. SOK R, 10E R, M10 R Undermine {U}{U}{B} Instant Counter target spell. Its controller loses 3 life. INV R Unmake {W/B}{W/B}{W/B} Instant Exile target creature. EVE C, ARC C Unquestioned Authority {2}{W} Enchantment - Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. JUD U Unsummon {U} Instant Return target creature to its owner's hand. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED C, 10E C, CON C, M10 C, M11 C Urabrask the Hidden {3}{R}{R} Legendary Creature - Praetor 4/4 Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. NPH M Urborg Drake {1}{U}{B} Creature - Drake 2/3 Flying Urborg Drake attacks each turn if able. INV U Ursapine {3}{G}{G} Creature - Beast 3/3 {G}: Target creature gets +1/+1 until end of turn. RAV R Utvara Scalper {1}{R} Creature - Goblin Scout 1/2 Flying Utvara Scalper attacks each turn if able. DIS C Valeron Outlander {G}{W} Creature - Human Scout 2/2 Protection from black CON C Valiant Guard {W} Creature - Human Soldier 0/3 CON C Vampire Hexmage {B}{B} Creature - Vampire Shaman 2/1 First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. ZEN U Vampire Nighthawk {1}{B}{B} Creature - Vampire Shaman 2/3 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN U Vastwood Gorger {5}{G} Creature - Wurm 5/6 ZEN C Vault Skyward {U} Instant Target creature gains flying until end of turn. Untap it. SOM C Vedalken Mastermind {U}{U} Creature - Vedalken Wizard 1/2 {U}, {T}: Return target permanent you control to its owner's hand. 5DN U, 10E U Vedalken Outlander {W}{U} Artifact Creature - Vedalken Scout 2/2 Protection from red CON C Venser, Shaper Savant {2}{U}{U} Legendary Creature - Human Wizard 2/2 Flash (You may cast this spell any time you could cast an instant.) When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. FUT R Veteran Armorer {1}{W} Creature - Human Soldier 2/2 Other creatures you control get +0/+1. RAV C Veteran Cavalier {W}{W} Creature - Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) S99 U, 9ED C Veteran's Reflexes {W} Instant Target creature gets +1/+1 until end of turn. Untap that creature. WWK C Viashino Spearhunter {2}{R} Creature - Viashino Warrior 2/1 First strike (This creature deals combat damage before creatures without first strike.) M10 C Victory's Herald {3}{W}{W}{W} Creature - Angel 4/4 Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. MBS R Vigor {3}{G}{G}{G} Creature - Elemental Incarnation 6/6 Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. LRW R Vindicate {1}{W}{B} Sorcery Destroy target permanent. APC R Vine Trellis {1}{G} Creature - Plant Wall 0/4 Defender (This creature can't attack.) {T}: Add {G} to your mana pool. MMQ C, 8ED C, GVL C Vines of Vastwood {G} Instant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. ZEN C Viridian Claw {2} Artifact - Equipment Equipped creature gets +1/+0 and has first strike. Equip {1} MBS U Visara the Dreadful {3}{B}{B}{B} Legendary Creature - Gorgon 5/5 Flying {T}: Destroy target creature. It can't be regenerated. ONS R Vivid Crag Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. LRW U Vivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. LRW U, H09 U Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. LRW U, H09 U Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. LRW U Vivid Meadow Land Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. LRW U Vizzerdrix {6}{U} Creature - Rabbit Beast 6/6 S99 R, S00 R, 7ED R, 8ED R, 9ED R Vodalian Zombie {U}{B} Creature - Merfolk Zombie 2/2 Protection from green INV C Volcanic Fallout {1}{R}{R} Instant Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. CON U, ARC U Volcanic Strength {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.) M11 C Vorosh, the Hunter {3}{G}{U}{B} Legendary Creature - Dragon 6/6 Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. PLC R Vulshok Battlegear {3} Artifact - Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Vulshok Berserker {3}{R} Creature - Human Berserker 3/2 Haste (This creature can attack and {T} as soon as it comes under your control.) MRD C, M11 C Vulshok Morningstar {2} Artifact - Equipment Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) DST C, 9ED U Vulshok Refugee {1}{R}{R} Creature - Human Warrior 3/2 Protection from red NPH U Wall of Air {1}{U}{U} Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 10E U Wall of Bone {2}{B} Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, M10 U, GVL U Wall of Denial {1}{W}{U} Creature - Wall 0/8 Defender, flying, shroud ARB U Wall of Frost {1}{U}{U} Creature - Wall 0/7 Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. M10 U, M11 U Wall of Reverence {3}{W} Creature - Spirit Wall 1/6 Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. CON R Wall of Spears {3} Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike ATQ U, 4ED C, 5ED C, 7ED U, 8ED U Wall of Stone {1}{R}{R} Creature - Wall 0/8 Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U Wall of Swords {3}{W} Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 7ED U, 8ED U, 10E U Wall of Vines {G} Creature - Plant Wall 0/3 Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) M11 C Wall of Wood {G} Creature - Wall 0/3 Defender (This creature can't attack.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 10E C Wandering Ones {U} Creature - Spirit 1/1 CHK C Warpath Ghoul {2}{B} Creature - Zombie 3/2 M10 C Wasp Lancer {U/B}{U/B}{U/B} Creature - Faerie Soldier 3/2 Flying SHM U Watchwolf {G}{W} Creature - Wolf 3/3 RAV U, ARC U Watery Grave Land - Island Swamp ({T}: Add {U} or {B} to your mana pool.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. RAV R Waveskimmer Aven {2}{G}{W}{U} Creature - Bird Soldier 2/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Weakness {B} Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, M10 C, ME4 C Welkin Tern {1}{U} Creature - Bird 2/1 Flying Welkin Tern can block only creatures with flying. ZEN C Whispersilk Cloak {3} Artifact - Equipment Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) DST C, 10E U, M10 U, PVC U, M11 U White Knight {W}{W} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U, DDG U Wild Griffin {2}{W} Creature - Griffin 2/2 Flying P02 C, S99 C, S00 C, 10E C, M11 C, ME4 C Wildsize {2}{G} Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. GPT C, EVG C Wildslayer Elves {3}{G} Creature - Elf Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Wilt-Leaf Cavaliers {G/W}{G/W}{G/W} Creature - Elf Knight 3/4 Vigilance SHM U, DDG U Wind Drake {2}{U} Creature - Drake 2/2 Flying POR C, TMP C, 6ED C, S99 C, BRB C, S00 C, 7ED C, 8ED C, 9ED C, M10 C Windbrisk Raptor {5}{W}{W} Creature - Bird 5/7 Flying Attacking creatures you control have lifelink. SHM R Winged Coatl {1}{G}{U} Creature - Snake 1/1 Flash Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ARB C Withstand {2}{W} Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. GPT C Withstand Death {G} Instant Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM C Wolfbriar Elemental {2}{G}{G} Creature - Elemental 4/4 Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. WWK R Woodland Changeling {1}{G} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) LRW C Woodland Druid {G} Creature - Human Druid 1/2 ODY C Woolly Thoctar {R}{G}{W} Creature - Beast 5/4 ALA U Wort, Boggart Auntie {2}{B}{R} Legendary Creature - Goblin Shaman 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. LRW R Wrap in Vigor {1}{G} Instant Regenerate each creature you control. FUT C Wrecking Ball {2}{B}{R} Instant Destroy target creature or land. DIS C Wrexial, the Risen Deep {3}{U}{U}{B} Legendary Creature - Kraken 5/8 Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. WWK M Wurmcoil Engine {6} Artifact Creature - Wurm 6/6 Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. SOM M Yavimaya Barbarian {R}{G} Creature - Elf Barbarian 2/2 Protection from blue INV C Yavimaya Wurm {4}{G}{G} Creature - Wurm 6/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) ULG C, BTD C, M11 C Yotian Soldier {3} Artifact Creature - Soldier 1/4 Vigilance ATQ C, 4ED C, MRD C, ME4 C Youthful Knight {1}{W} Creature - Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.) STH C, 10E C Zealous Guardian {W/U} Creature - Kithkin Soldier 1/1 Flash SHM C Zealous Persecution {W}{B} Instant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. ARB U Zendikar Farguide {4}{G} Creature - Elemental 3/3 Forestwalk ZEN C Zephyr Sprite {U} Creature - Faerie 1/1 Flying M10 C Zodiac Monkey {1}{G} Creature - Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) PTK C, 9ED C Zombie Goliath {4}{B} Creature - Zombie Giant 4/3 M10 C Zombie Outlander {U}{B} Creature - Zombie Scout 2/2 Protection from green CON C Zombify {3}{B} Sorcery Return target creature card from your graveyard to the battlefield. ODY U, 8ED U, 9ED U, ARC U