[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (permanent == creature) ? new MagicEvent( permanent, this, "Samurai creatures PN controls get +1/+1 until end of turn." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_SAMURAI_YOU_CONTROL); for (final MagicPermanent creature : targets) { game.doAction(new MagicChangeTurnPTAction(creature,1,1)); } } } ]