[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, player, this, "Creatures PN controls get " + "+1/+1 and gain haste until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent creature : targets) { game.doAction(new MagicChangeTurnPTAction(creature,1,1)); game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste)); } } } ]