[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (permanent.isEnemy(creature) && !creature.hasAbility(MagicAbility.Flying)) ? new MagicEvent( permanent, creature, this, "SN deals 1 damage to attacking creature without flying." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { final MagicDamage damage = new MagicDamage(event.getSource(),event.getRefPermanent(),1); game.doAction(new MagicDealDamageAction(damage)); } } ]