[ new MagicStatic(MagicLayer.ModPT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { final MagicGame game = source.getGame(); final Collection targets = game.filterPermanents(permanent.getController(),MagicTargetFilter.TARGET_MOUNTAIN_YOU_CONTROL); pt.add(0,targets.size()); } } ]