def FrenzyPump = new MagicWhenAttacksUnblockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (creature == permanent) ? new MagicEvent( permanent, this, "SN gets +1/0 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction( event.getPermanent(), 1, 0 )); } }; [ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SLIVER ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { permanent.addAbility(FrenzyPump); } } ]