[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Life+4" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicSacrificeEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "PN gains 4 life." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),4)); } } ]