[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, MagicTargetChoice.SACRIFICE_ARTIFACT ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "PN puts a +1/+1 counter on SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.PlusOne,1,true)); } } ]