[ new MagicWhenBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return (permanent == attacker) ? new MagicEvent( permanent, new MagicMayChoice(), this, "PN may\$ have SN assign its combat damage as though it weren't blocked." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { final MagicPermanent permanent = event.getPermanent(); final MagicDamage damage = MagicDamage.Combat( permanent, game.getDefendingPlayer(), permanent.getPower() ); game.doAction(new MagicDealDamageAction(damage)); game.doAction(MagicChangeStateAction.Set( permanent, MagicPermanentState.NoCombatDamage )); } } } ]