[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, new MagicMayChoice(), this, "PN may\$ put a treasure counter on SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Charge,1,true)); } } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Control" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicSacrificeEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { final MagicTargetChoice targetChoice = new MagicTargetChoice( new MagicTargetFilter.MagicPowerTargetFilter( MagicTargetFilter.TARGET_CREATURE, source.getCounters(MagicCounterType.Charge) ), MagicTargetHint.Negative, "target creature to gain control of" ); return new MagicEvent( source, targetChoice, MagicExileTargetPicker.create(), this, "Gain control of target creature\$ with power less than or " + "equal to the number of treasure counters on SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicGainControlAction(event.getPlayer(),creature)); } }); } } ]