[ new MagicWhenBlocksOrBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) { final MagicPermanent creature = permanent == blocker ? blocker.getBlockedCreature() : blocker; return (creature.getPower() <= 1) ? new MagicEvent( permanent, this, "Destroy Arrogant Bloodlord at end of combat." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processPermanent(game, { final MagicPermanent permanent -> game.doAction(new MagicAddTriggerAction( permanent, MagicAtEndOfCombatTrigger.Destroy )) }); } } ]