[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE, new MagicNoCombatTargetPicker(false,true,false), this, "Target creature\$ can't block this turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { final MagicPermanent creature -> game.doAction(new MagicGainAbilityAction( creature, MagicAbility.CannotBlock )); }); } } ]