[ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_CREATURE) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.Lifelink); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source.getEquippedCreature().hasSubType(MagicSubType.Human) && target == source.getEquippedCreature(); } } ]