[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Tapping), "Untap" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicTapEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_LAND, MagicTapTargetPicker.Untap, this, "Untap target land\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent land) { game.doAction(new MagicUntapAction(land)); } }); } } ]