[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Draw), "Return" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{4}{B}"), new MagicSacrificePermanentEvent(source, MagicTargetChoice.SACRIFICE_CREATURE) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD, MagicGraveyardTargetPicker.ReturnToHand, this, "Return target creature card\$ from your graveyard to your hand." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard)); game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand)); } }); } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{4}{G}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_CREATURE, MagicPumpTargetPicker.create(), this, "PN puts a +1/+1 counter on target creature\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeCountersAction( creature, MagicCounterType.PlusOne, 1, true )); } }); } } ]