[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Tapping), "Tap" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostTapEvent(source,"{3}{G}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.Negative("target artifact, creature, or land"), MagicTapTargetPicker.Tap, this, "Tap target artifact, creature, or land\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicTapAction(creature, true)); } }); } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Tapping), "Untap" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostTapEvent(source,"{3}{G}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.Positive("target artifact, creature, or land"), MagicTapTargetPicker.Untap, this, "Untap target artifact, creature, or land\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicUntapAction(creature)); } }); } } ]