def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { pt.set(1,1); } } [ new MagicSpellCardEvent() { @Override public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) { return new MagicEvent( cardOnStack, MagicTargetChoice.TARGET_CREATURE, new MagicDestroyTargetPicker(true), this, "Target creature\$ becomes 1/1 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { MagicPermanent creature -> game.doAction(new MagicBecomesCreatureAction(creature,PT)); } as MagicPermanentAction); } } ]